forked from MoonsideGames/MoonWorks
empty virtual button
parent
ab619192a6
commit
646e5e9283
|
@ -274,10 +274,5 @@ namespace MoonWorks.Input
|
||||||
{
|
{
|
||||||
return EnumToTrigger[(SDL.SDL_GameControllerAxis) triggerCode].Value;
|
return EnumToTrigger[(SDL.SDL_GameControllerAxis) triggerCode].Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool CheckPressed(SDL.SDL_GameControllerButton button)
|
|
||||||
{
|
|
||||||
return MoonWorks.Conversions.ByteToBool(SDL.SDL_GameControllerGetButton(Handle, button));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,10 @@
|
||||||
|
namespace MoonWorks.Input
|
||||||
|
{
|
||||||
|
public class EmptyButton : VirtualButton
|
||||||
|
{
|
||||||
|
internal override bool CheckPressed()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue