forked from MoonsideGames/MoonWorks
Spatial Hash Retrieve returns collision groups
parent
35ded250ed
commit
5e2b8de2d3
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@ -68,7 +68,7 @@ namespace MoonWorks.Collision
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/// <summary>
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/// <summary>
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/// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
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/// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
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/// </summary>
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/// </summary>
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public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D, uint collisionMask = uint.MaxValue)
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public IEnumerable<(T, IHasAABB2D, Transform2D, uint)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D, uint collisionMask = uint.MaxValue)
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{
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{
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var returned = AcquireHashSet();
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var returned = AcquireHashSet();
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@ -96,7 +96,7 @@ namespace MoonWorks.Collision
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if (!id.Equals(t) && ((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
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if (!id.Equals(t) && ((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
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{
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{
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returned.Add(t);
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returned.Add(t);
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yield return (t, otherShape, otherTransform);
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yield return (t, otherShape, otherTransform, collisionGroups);
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}
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}
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}
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}
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}
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}
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@ -113,7 +113,7 @@ namespace MoonWorks.Collision
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/// </summary>
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/// </summary>
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/// <param name="aabb">A transformed AABB.</param>
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/// <param name="aabb">A transformed AABB.</param>
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/// <returns></returns>
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/// <returns></returns>
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public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB2D aabb, uint collisionMask = uint.MaxValue)
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public IEnumerable<(T, IHasAABB2D, Transform2D, uint)> Retrieve(AABB2D aabb, uint collisionMask = uint.MaxValue)
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{
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{
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var returned = AcquireHashSet();
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var returned = AcquireHashSet();
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@ -139,7 +139,7 @@ namespace MoonWorks.Collision
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var (otherShape, otherTransform, collisionGroups) = IDLookup[t];
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var (otherShape, otherTransform, collisionGroups) = IDLookup[t];
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if (((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
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if (((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
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{
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{
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yield return (t, otherShape, otherTransform);
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yield return (t, otherShape, otherTransform, collisionGroups);
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}
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}
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}
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}
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}
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}
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