Spatial Hash Retrieve returns collision groups

main
cosmonaut 2022-04-06 20:25:46 -07:00
parent 35ded250ed
commit 5e2b8de2d3
1 changed files with 4 additions and 4 deletions

View File

@ -68,7 +68,7 @@ namespace MoonWorks.Collision
/// <summary> /// <summary>
/// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID. /// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
/// </summary> /// </summary>
public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D, uint collisionMask = uint.MaxValue) public IEnumerable<(T, IHasAABB2D, Transform2D, uint)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D, uint collisionMask = uint.MaxValue)
{ {
var returned = AcquireHashSet(); var returned = AcquireHashSet();
@ -96,7 +96,7 @@ namespace MoonWorks.Collision
if (!id.Equals(t) && ((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform))) if (!id.Equals(t) && ((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
{ {
returned.Add(t); returned.Add(t);
yield return (t, otherShape, otherTransform); yield return (t, otherShape, otherTransform, collisionGroups);
} }
} }
} }
@ -113,7 +113,7 @@ namespace MoonWorks.Collision
/// </summary> /// </summary>
/// <param name="aabb">A transformed AABB.</param> /// <param name="aabb">A transformed AABB.</param>
/// <returns></returns> /// <returns></returns>
public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(AABB2D aabb, uint collisionMask = uint.MaxValue) public IEnumerable<(T, IHasAABB2D, Transform2D, uint)> Retrieve(AABB2D aabb, uint collisionMask = uint.MaxValue)
{ {
var returned = AcquireHashSet(); var returned = AcquireHashSet();
@ -139,7 +139,7 @@ namespace MoonWorks.Collision
var (otherShape, otherTransform, collisionGroups) = IDLookup[t]; var (otherShape, otherTransform, collisionGroups) = IDLookup[t];
if (((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform))) if (((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
{ {
yield return (t, otherShape, otherTransform); yield return (t, otherShape, otherTransform, collisionGroups);
} }
} }
} }