forked from MoonsideGames/MoonWorks
add another DepthStencilAttachment constructor
parent
eb8c350a47
commit
5c080a4c42
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@ -304,6 +304,25 @@ namespace MoonWorks.Graphics
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StencilStoreOp = stencilStoreOp;
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StencilStoreOp = stencilStoreOp;
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}
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}
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public DepthStencilAttachmentInfo(
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Texture texture,
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DepthStencilValue depthStencilValue,
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LoadOp loadOp,
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StoreOp storeOp,
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LoadOp stencilLoadOp,
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StoreOp stencilStoreOp
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) {
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Texture = texture;
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Depth = 0;
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Layer = 0;
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Level = 0;
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DepthStencilClearValue = depthStencilValue;
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LoadOp = loadOp;
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StoreOp = storeOp;
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StencilLoadOp = stencilLoadOp;
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StencilStoreOp = stencilStoreOp;
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}
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public Refresh.DepthStencilAttachmentInfo ToRefresh()
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public Refresh.DepthStencilAttachmentInfo ToRefresh()
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{
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{
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return new Refresh.DepthStencilAttachmentInfo
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return new Refresh.DepthStencilAttachmentInfo
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