forked from MoonsideGames/MoonWorks
Fix video shader base path lookup
parent
f673803c37
commit
5baa1d7b40
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@ -36,7 +36,7 @@ namespace MoonWorks.Graphics
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// Check for optional video shaders
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// Check for optional video shaders
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string basePath = SDL2.SDL.SDL_GetBasePath();
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string basePath = System.AppContext.BaseDirectory;
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string videoVertPath = Path.Combine(basePath, "video_fullscreen.vert.refresh");
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string videoVertPath = Path.Combine(basePath, "video_fullscreen.vert.refresh");
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string videoFragPath = Path.Combine(basePath, "video_yuv2rgba.frag.refresh");
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string videoFragPath = Path.Combine(basePath, "video_yuv2rgba.frag.refresh");
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if (File.Exists(videoVertPath) && File.Exists(videoFragPath))
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if (File.Exists(videoVertPath) && File.Exists(videoFragPath))
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