forked from MoonsideGames/MoonWorks
remove FileInfo references
parent
eda1efedbe
commit
55d8e5a1df
|
@ -16,9 +16,9 @@ namespace MoonWorks.Audio
|
|||
|
||||
private bool IsDisposed;
|
||||
|
||||
public static StaticSound LoadOgg(AudioDevice device, FileInfo fileInfo)
|
||||
public static StaticSound LoadOgg(AudioDevice device, string filePath)
|
||||
{
|
||||
var filePointer = FAudio.stb_vorbis_open_filename(fileInfo.FullName, out var error, IntPtr.Zero);
|
||||
var filePointer = FAudio.stb_vorbis_open_filename(filePath, out var error, IntPtr.Zero);
|
||||
|
||||
if (error != 0)
|
||||
{
|
||||
|
|
|
@ -18,12 +18,12 @@ namespace MoonWorks.Audio
|
|||
private bool IsDisposed;
|
||||
|
||||
public static StreamingSoundOgg Load(
|
||||
AudioDevice device,
|
||||
FileInfo fileInfo,
|
||||
AudioDevice device,
|
||||
string filePath,
|
||||
bool is3D = false,
|
||||
bool loop = false
|
||||
) {
|
||||
var fileHandle = FAudio.stb_vorbis_open_filename(fileInfo.FullName, out var error, IntPtr.Zero);
|
||||
var fileHandle = FAudio.stb_vorbis_open_filename(filePath, out var error, IntPtr.Zero);
|
||||
if (error != 0)
|
||||
{
|
||||
Logger.LogError("Error opening OGG file!");
|
||||
|
|
|
@ -8,12 +8,14 @@ namespace MoonWorks.Graphics
|
|||
{
|
||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyShaderModule;
|
||||
|
||||
public unsafe ShaderModule(GraphicsDevice device, FileInfo fileInfo) : base(device)
|
||||
public unsafe ShaderModule(GraphicsDevice device, string filePath) : base(device)
|
||||
{
|
||||
fixed (uint* ptr = Bytecode.ReadBytecodeAsUInt32(fileInfo))
|
||||
var bytecode = Bytecode.ReadBytecodeAsUInt32(filePath);
|
||||
|
||||
fixed (uint* ptr = bytecode)
|
||||
{
|
||||
Refresh.ShaderModuleCreateInfo shaderModuleCreateInfo;
|
||||
shaderModuleCreateInfo.codeSize = (UIntPtr) fileInfo.Length;
|
||||
shaderModuleCreateInfo.codeSize = (UIntPtr) (bytecode.Length * sizeof(uint));
|
||||
shaderModuleCreateInfo.byteCode = (IntPtr) ptr;
|
||||
|
||||
Handle = Refresh.Refresh_CreateShaderModule(device.Handle, shaderModuleCreateInfo);
|
||||
|
|
|
@ -13,10 +13,10 @@ namespace MoonWorks.Graphics
|
|||
|
||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyTexture;
|
||||
|
||||
public static Texture LoadPNG(GraphicsDevice device, FileInfo fileInfo)
|
||||
public static Texture LoadPNG(GraphicsDevice device, string filePath)
|
||||
{
|
||||
var pixels = Refresh.Refresh_Image_Load(
|
||||
fileInfo.FullName,
|
||||
filePath,
|
||||
out var width,
|
||||
out var height,
|
||||
out var channels
|
||||
|
|
|
@ -4,11 +4,11 @@ namespace MoonWorks.Graphics
|
|||
{
|
||||
public static class Bytecode
|
||||
{
|
||||
public static uint[] ReadBytecodeAsUInt32(FileInfo fileInfo)
|
||||
public static uint[] ReadBytecodeAsUInt32(string filePath)
|
||||
{
|
||||
byte[] data;
|
||||
int size;
|
||||
using (FileStream stream = new FileStream(fileInfo.FullName, FileMode.Open, FileAccess.Read))
|
||||
using (FileStream stream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
|
||||
{
|
||||
size = (int)stream.Length;
|
||||
data = new byte[size];
|
||||
|
|
Loading…
Reference in New Issue