forked from MoonsideGames/MoonWorks
fix potential heap corruption on audio shutdown
parent
fcd08fe231
commit
528fb7ac7c
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@ -292,16 +292,16 @@ namespace MoonWorks.Audio
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{
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Thread.Join();
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// stop all source voices
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// dispose all voices first
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foreach (var resource in resources)
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{
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if (resource.Target is SourceVoice voice)
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if (resource.Target is Voice voice)
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{
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voice.Stop();
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voice.Dispose();
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}
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}
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// destroy all audio resources
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// destroy all other audio resources
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foreach (var resource in resources)
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{
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if (resource.Target is IDisposable disposable)
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