forked from MoonsideGames/MoonWorks
AV1 Video instead of Theora (#49)
VideoPlayer now takes AV1 video instead of Ogg Theora. This brings a significant decode speed improvement. The decoder now also operates in a threaded manner, which should prevent runtime stalls when fetching video frames. Reviewed-on: MoonsideGames/MoonWorks#49remotes/1695061714407202320/main
parent
00f4bfdeae
commit
496eb670ab
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@ -10,6 +10,6 @@
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[submodule "lib/WellspringCS"]
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path = lib/WellspringCS
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url = https://gitea.moonside.games/MoonsideGames/WellspringCS.git
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[submodule "lib/Theorafile"]
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path = lib/Theorafile
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url = https://github.com/FNA-XNA/Theorafile.git
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[submodule "lib/dav1dfile"]
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path = lib/dav1dfile
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url = git@github.com:MoonsideGames/dav1dfile.git
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@ -15,8 +15,8 @@
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<Compile Include="lib\FAudio\csharp\FAudio.cs" />
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<Compile Include="lib\RefreshCS\src\Refresh.cs" />
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<Compile Include="lib\SDL2-CS\src\SDL2.cs" />
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<Compile Include="lib\Theorafile\csharp\Theorafile.cs" />
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<Compile Include="lib\WellspringCS\WellspringCS.cs" />
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<Compile Include="lib\dav1dfile\csharp\dav1dfile.cs" />
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</ItemGroup>
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<ItemGroup>
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@ -19,4 +19,8 @@
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<dllmap dll="Theorafile" os="windows" target="libtheorafile.dll"/>
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<dllmap dll="Theorafile" os="osx" target="libtheorafile.dylib"/>
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<dllmap dll="Theorafile" os="linux,freebsd,netbsd" target="libtheorafile.so"/>
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<dllmap dll="dav1dfile" os="windows" target="dav1dfile.dll"/>
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<dllmap dll="dav1dfile" os="osx" target="libdav1dfile.0.dylib"/>
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<dllmap dll="dav1dfile" os="linux,freebsd,netbsd,openbsd" target="libdav1dfile.so.0"/>
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</configuration>
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@ -1 +1 @@
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Subproject commit ebf511133aa6f567c004d687acac474e1649bbde
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Subproject commit 60a7523fac254d5e2d89185392e8c1afd8581aa9
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@ -1 +0,0 @@
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Subproject commit 8f9419ea856480e08294698e1d6be8752df3710b
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@ -0,0 +1 @@
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Subproject commit 859f47f6fa0dfa0f7f941dcced6664fa83736202
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@ -1946,7 +1946,17 @@ namespace MoonWorks.Graphics
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/// <summary>
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/// Asynchronously copies YUV data into three textures. Use with compressed video.
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/// </summary>
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public void SetTextureDataYUV(Texture yTexture, Texture uTexture, Texture vTexture, IntPtr dataPtr, uint dataLengthInBytes)
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public void SetTextureDataYUV(
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Texture yTexture,
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Texture uTexture,
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Texture vTexture,
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IntPtr yDataPtr,
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IntPtr uDataPtr,
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IntPtr vDataPtr,
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uint yDataLengthInBytes,
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uint uvDataLengthInBytes,
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uint yStride,
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uint uvStride)
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{
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#if DEBUG
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AssertRenderPassInactive("Cannot copy during render pass!");
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@ -1962,8 +1972,13 @@ namespace MoonWorks.Graphics
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yTexture.Height,
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uTexture.Width,
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uTexture.Height,
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dataPtr,
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dataLengthInBytes
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yDataPtr,
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uDataPtr,
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vDataPtr,
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yDataLengthInBytes,
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uvDataLengthInBytes,
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yStride,
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uvStride
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);
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}
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@ -1,67 +0,0 @@
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using System;
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using MoonWorks.Audio;
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namespace MoonWorks.Video
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{
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// TODO: should we just not handle theora sound? it sucks!
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internal unsafe class StreamingSoundTheora : StreamingSound
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{
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private IntPtr VideoHandle;
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public override bool Loaded => true;
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internal StreamingSoundTheora(
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AudioDevice device,
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IntPtr videoHandle,
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int channels,
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uint sampleRate,
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uint bufferSize = 8192
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) : base(
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device,
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3, /* float type */
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32, /* size of float */
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(ushort) (4 * channels),
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(ushort) channels,
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sampleRate,
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bufferSize,
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false // Theorafile is not thread safe, so let's update on the main thread
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) {
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VideoHandle = videoHandle;
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}
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public override unsafe void Load()
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{
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// no-op
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}
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public override unsafe void Unload()
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{
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// no-op
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}
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protected override unsafe void FillBuffer(
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void* buffer,
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int bufferLengthInBytes,
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out int filledLengthInBytes,
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out bool reachedEnd
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) {
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var lengthInFloats = bufferLengthInBytes / sizeof(float);
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// FIXME: this gets gnarly with theorafile being not thread safe
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// is there some way we could just manually update in VideoPlayer
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// instead of going through AudioDevice?
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lock (Device.StateLock)
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{
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int samples = Theorafile.tf_readaudio(
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VideoHandle,
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(IntPtr) buffer,
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lengthInFloats
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);
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filledLengthInBytes = samples * sizeof(float);
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reachedEnd = Theorafile.tf_eos(VideoHandle) == 1;
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}
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}
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protected override void OnReachedEnd() { }
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}
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}
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@ -1,127 +0,0 @@
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/* Heavily based on https://github.com/FNA-XNA/FNA/blob/master/src/Media/Xiph/VideoPlayer.cs */
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using SDL2;
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namespace MoonWorks.Video
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{
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public enum VideoState
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{
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Playing,
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Paused,
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Stopped
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}
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public unsafe class Video : IDisposable
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{
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internal IntPtr Handle;
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private IntPtr rwData;
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private void* videoData;
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private int videoDataLength;
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public double FramesPerSecond => fps;
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public int Width => yWidth;
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public int Height => yHeight;
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public int UVWidth { get; }
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public int UVHeight { get; }
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private double fps;
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private int yWidth;
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private int yHeight;
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private bool IsDisposed;
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public Video(string filename)
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{
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if (!File.Exists(filename))
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{
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throw new ArgumentException("Video file not found!");
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}
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var fileStream = new FileStream(filename, FileMode.Open, FileAccess.Read);
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videoDataLength = (int) fileStream.Length;
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videoData = NativeMemory.Alloc((nuint) videoDataLength);
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var fileBufferSpan = new Span<byte>(videoData, videoDataLength);
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fileStream.ReadExactly(fileBufferSpan);
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fileStream.Close();
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rwData = SDL.SDL_RWFromMem((IntPtr) videoData, videoDataLength);
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if (Theorafile.tf_open_callbacks(rwData, out Handle, callbacks) < 0)
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{
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throw new ArgumentException("Invalid video file!");
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}
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Theorafile.th_pixel_fmt format;
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Theorafile.tf_videoinfo(
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Handle,
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out yWidth,
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out yHeight,
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out fps,
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out format
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);
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if (format == Theorafile.th_pixel_fmt.TH_PF_420)
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{
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UVWidth = Width / 2;
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UVHeight = Height / 2;
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}
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else if (format == Theorafile.th_pixel_fmt.TH_PF_422)
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{
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UVWidth = Width / 2;
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UVHeight = Height;
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}
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else if (format == Theorafile.th_pixel_fmt.TH_PF_444)
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{
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UVWidth = Width;
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UVHeight = Height;
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}
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else
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{
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throw new NotSupportedException("Unrecognized YUV format!");
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}
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}
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private static IntPtr Read(IntPtr ptr, IntPtr size, IntPtr nmemb, IntPtr datasource) => (IntPtr) SDL2.SDL.SDL_RWread(datasource, ptr, size, nmemb);
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private static int Seek(IntPtr datasource, long offset, Theorafile.SeekWhence whence) => (int) SDL2.SDL.SDL_RWseek(datasource, offset, (int) whence);
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private static int Close(IntPtr datasource) => (int) SDL2.SDL.SDL_RWclose(datasource);
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private static Theorafile.tf_callbacks callbacks = new Theorafile.tf_callbacks
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{
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read_func = Read,
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seek_func = Seek,
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close_func = Close
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};
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protected virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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if (disposing)
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{
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// dispose managed state (managed objects)
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}
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// free unmanaged resources (unmanaged objects)
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Theorafile.tf_close(ref Handle);
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SDL.SDL_RWclose(rwData);
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NativeMemory.Free(videoData);
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IsDisposed = true;
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}
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}
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~Video()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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@ -0,0 +1,71 @@
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using System;
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using System.IO;
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namespace MoonWorks.Video
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{
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/// <summary>
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/// This class takes in a filename for AV1 data in .obu (open bitstream unit) format
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/// </summary>
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public unsafe class VideoAV1
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{
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public string Filename { get; }
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// "double buffering" so we can loop without a stutter
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internal VideoAV1Stream StreamA { get; }
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internal VideoAV1Stream StreamB { get; }
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public int Width => width;
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public int Height => height;
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public double FramesPerSecond { get; set; }
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public Dav1dfile.PixelLayout PixelLayout => pixelLayout;
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public int UVWidth { get; }
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public int UVHeight { get; }
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private int width;
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private int height;
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private Dav1dfile.PixelLayout pixelLayout;
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public VideoAV1(string filename, double framesPerSecond)
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{
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if (!File.Exists(filename))
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{
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throw new ArgumentException("Video file not found!");
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}
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if (Dav1dfile.df_fopen(filename, out var handle) == 0)
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{
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throw new Exception("Failed to open video file!");
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}
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Dav1dfile.df_videoinfo(handle, out width, out height, out pixelLayout);
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Dav1dfile.df_close(handle);
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if (pixelLayout == Dav1dfile.PixelLayout.I420)
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{
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UVWidth = Width / 2;
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UVHeight = Height / 2;
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}
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else if (pixelLayout == Dav1dfile.PixelLayout.I422)
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{
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UVWidth = Width / 2;
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UVHeight = Height;
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}
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else if (pixelLayout == Dav1dfile.PixelLayout.I444)
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{
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UVWidth = width;
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UVHeight = height;
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}
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else
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{
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throw new NotSupportedException("Unrecognized YUV format!");
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}
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FramesPerSecond = framesPerSecond;
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Filename = filename;
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StreamA = new VideoAV1Stream(this);
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StreamB = new VideoAV1Stream(this);
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}
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}
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}
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@ -0,0 +1,91 @@
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using System;
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namespace MoonWorks.Video
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{
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internal class VideoAV1Stream
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{
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public IntPtr Handle => handle;
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IntPtr handle;
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public bool Ended => Dav1dfile.df_eos(Handle) == 1;
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public IntPtr yDataHandle;
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public IntPtr uDataHandle;
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public IntPtr vDataHandle;
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public uint yDataLength;
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public uint uvDataLength;
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public uint yStride;
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public uint uvStride;
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public bool FrameDataUpdated { get; private set; }
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bool IsDisposed;
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public VideoAV1Stream(VideoAV1 video)
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{
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if (Dav1dfile.df_fopen(video.Filename, out handle) == 0)
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{
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throw new Exception("Failed to open video file!");
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}
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Reset();
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}
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public void Reset()
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{
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lock (this)
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{
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Dav1dfile.df_reset(Handle);
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ReadNextFrame();
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}
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}
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public void ReadNextFrame()
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{
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lock (this)
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{
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if (Dav1dfile.df_readvideo(
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Handle,
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1,
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out yDataHandle,
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out uDataHandle,
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out vDataHandle,
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out yDataLength,
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out uvDataLength,
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out yStride,
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out uvStride) == 1
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) {
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FrameDataUpdated = true;
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}
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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if (disposing)
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{
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// dispose managed state (managed objects)
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}
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// free unmanaged resources (unmanaged objects)
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Dav1dfile.df_close(Handle);
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IsDisposed = true;
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}
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}
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~VideoAV1Stream()
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{
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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using MoonWorks.Audio;
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using MoonWorks.Graphics;
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|
@ -11,20 +12,10 @@ namespace MoonWorks.Video
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public Texture RenderTexture { get; private set; } = null;
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public VideoState State { get; private set; } = VideoState.Stopped;
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public bool Loop { get; set; }
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public float Volume {
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get => volume;
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set
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{
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volume = value;
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if (audioStream != null)
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{
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audioStream.Volume = value;
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}
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}
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}
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public float PlaybackSpeed { get; set; } = 1;
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private Video Video = null;
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private VideoAV1 Video = null;
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private VideoAV1Stream CurrentStream = null;
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private GraphicsDevice GraphicsDevice;
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private Texture yTexture = null;
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|
@ -32,22 +23,15 @@ namespace MoonWorks.Video
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private Texture vTexture = null;
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private Sampler LinearSampler;
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private void* yuvData = null;
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private int yuvDataLength = 0;
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private int currentFrame;
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private AudioDevice AudioDevice;
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private StreamingSoundTheora audioStream = null;
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private float volume = 1.0f;
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private Stopwatch timer;
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private double lastTimestamp;
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private double timeElapsed;
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private bool disposed;
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public VideoPlayer(GraphicsDevice graphicsDevice, AudioDevice audioDevice)
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public VideoPlayer(GraphicsDevice graphicsDevice)
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{
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GraphicsDevice = graphicsDevice;
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if (GraphicsDevice.VideoPipeline == null)
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|
@ -55,13 +39,12 @@ namespace MoonWorks.Video
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throw new InvalidOperationException("Missing video shaders!");
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}
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AudioDevice = audioDevice;
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LinearSampler = new Sampler(graphicsDevice, SamplerCreateInfo.LinearClamp);
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timer = new Stopwatch();
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}
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public void Load(Video video)
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public void Load(VideoAV1 video)
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{
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if (Video != video)
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{
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|
@ -111,20 +94,9 @@ namespace MoonWorks.Video
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vTexture = CreateSubTexture(GraphicsDevice, video.UVWidth, video.UVHeight);
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}
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var newDataLength = (
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(video.Width * video.Height) +
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(video.UVWidth * video.UVHeight * 2)
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);
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if (newDataLength != yuvDataLength)
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{
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yuvData = NativeMemory.Realloc(yuvData, (nuint) newDataLength);
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yuvDataLength = newDataLength;
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}
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Video = video;
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InitializeTheoraStream();
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InitializeDav1dStream();
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}
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}
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|
@ -139,11 +111,6 @@ namespace MoonWorks.Video
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timer.Start();
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if (audioStream != null)
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{
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audioStream.Play();
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}
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|
||||
State = VideoState.Playing;
|
||||
}
|
||||
|
||||
|
@ -158,11 +125,6 @@ namespace MoonWorks.Video
|
|||
|
||||
timer.Stop();
|
||||
|
||||
if (audioStream != null)
|
||||
{
|
||||
audioStream.Pause();
|
||||
}
|
||||
|
||||
State = VideoState.Paused;
|
||||
}
|
||||
|
||||
|
@ -181,9 +143,7 @@ namespace MoonWorks.Video
|
|||
lastTimestamp = 0;
|
||||
timeElapsed = 0;
|
||||
|
||||
DestroyAudioStream();
|
||||
|
||||
Theorafile.tf_reset(Video.Handle);
|
||||
InitializeDav1dStream();
|
||||
|
||||
State = VideoState.Stopped;
|
||||
}
|
||||
|
@ -194,16 +154,6 @@ namespace MoonWorks.Video
|
|||
Video = null;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (Video == null) { return; }
|
||||
|
||||
if (audioStream != null)
|
||||
{
|
||||
audioStream.Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void Render()
|
||||
{
|
||||
if (Video == null || State == VideoState.Stopped)
|
||||
|
@ -217,33 +167,27 @@ namespace MoonWorks.Video
|
|||
int thisFrame = ((int) (timeElapsed / (1000.0 / Video.FramesPerSecond)));
|
||||
if (thisFrame > currentFrame)
|
||||
{
|
||||
if (Theorafile.tf_readvideo(
|
||||
Video.Handle,
|
||||
(IntPtr) yuvData,
|
||||
thisFrame - currentFrame
|
||||
) == 1 || currentFrame == -1)
|
||||
if (CurrentStream.FrameDataUpdated)
|
||||
{
|
||||
UpdateRenderTexture();
|
||||
}
|
||||
|
||||
currentFrame = thisFrame;
|
||||
Task.Run(CurrentStream.ReadNextFrame);
|
||||
}
|
||||
|
||||
bool ended = Theorafile.tf_eos(Video.Handle) == 1;
|
||||
if (ended)
|
||||
if (CurrentStream.Ended)
|
||||
{
|
||||
timer.Stop();
|
||||
timer.Reset();
|
||||
|
||||
DestroyAudioStream();
|
||||
|
||||
Theorafile.tf_reset(Video.Handle);
|
||||
Task.Run(CurrentStream.Reset);
|
||||
|
||||
if (Loop)
|
||||
{
|
||||
// Start over!
|
||||
InitializeTheoraStream();
|
||||
|
||||
// Start over on the next stream!
|
||||
CurrentStream = (CurrentStream == Video.StreamA) ? Video.StreamB : Video.StreamA;
|
||||
currentFrame = -1;
|
||||
timer.Start();
|
||||
}
|
||||
else
|
||||
|
@ -254,6 +198,8 @@ namespace MoonWorks.Video
|
|||
}
|
||||
|
||||
private void UpdateRenderTexture()
|
||||
{
|
||||
lock (CurrentStream)
|
||||
{
|
||||
var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
|
||||
|
||||
|
@ -261,8 +207,13 @@ namespace MoonWorks.Video
|
|||
yTexture,
|
||||
uTexture,
|
||||
vTexture,
|
||||
(IntPtr) yuvData,
|
||||
(uint) yuvDataLength
|
||||
CurrentStream.yDataHandle,
|
||||
CurrentStream.uDataHandle,
|
||||
CurrentStream.vDataHandle,
|
||||
CurrentStream.yDataLength,
|
||||
CurrentStream.uvDataLength,
|
||||
CurrentStream.yStride,
|
||||
CurrentStream.uvStride
|
||||
);
|
||||
|
||||
commandBuffer.BeginRenderPass(
|
||||
|
@ -282,6 +233,7 @@ namespace MoonWorks.Video
|
|||
|
||||
GraphicsDevice.Submit(commandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
private static Texture CreateRenderTexture(GraphicsDevice graphicsDevice, int width, int height)
|
||||
{
|
||||
|
@ -305,35 +257,15 @@ namespace MoonWorks.Video
|
|||
);
|
||||
}
|
||||
|
||||
private void InitializeTheoraStream()
|
||||
private void InitializeDav1dStream()
|
||||
{
|
||||
// Grab the first video frame ASAP.
|
||||
while (Theorafile.tf_readvideo(Video.Handle, (IntPtr) yuvData, 1) == 0);
|
||||
|
||||
// Grab the first bit of audio. We're trying to start the decoding ASAP.
|
||||
if (AudioDevice != null && Theorafile.tf_hasaudio(Video.Handle) == 1)
|
||||
{
|
||||
DestroyAudioStream();
|
||||
|
||||
int channels, sampleRate;
|
||||
Theorafile.tf_audioinfo(Video.Handle, out channels, out sampleRate);
|
||||
|
||||
audioStream = new StreamingSoundTheora(AudioDevice, Video.Handle, channels, (uint) sampleRate);
|
||||
}
|
||||
Task.Run(Video.StreamA.Reset);
|
||||
Task.Run(Video.StreamB.Reset);
|
||||
|
||||
CurrentStream = Video.StreamA;
|
||||
currentFrame = -1;
|
||||
}
|
||||
|
||||
private void DestroyAudioStream()
|
||||
{
|
||||
if (audioStream != null)
|
||||
{
|
||||
audioStream.StopImmediate();
|
||||
audioStream.Dispose();
|
||||
audioStream = null;
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposed)
|
||||
|
@ -347,9 +279,6 @@ namespace MoonWorks.Video
|
|||
vTexture.Dispose();
|
||||
}
|
||||
|
||||
// free unmanaged resources (unmanaged objects) and override finalizer
|
||||
NativeMemory.Free(yuvData);
|
||||
|
||||
disposed = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
namespace MoonWorks.Video
|
||||
{
|
||||
public enum VideoState
|
||||
{
|
||||
Playing,
|
||||
Paused,
|
||||
Stopped
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue