forked from MoonsideGames/MoonWorks
Specify readonly access when creating ShaderModule stream (#26)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Reviewed-on: MoonsideGames/MoonWorks#26 Co-authored-by: TheSpydog <thespydog@noreply.example.org> Co-committed-by: TheSpydog <thespydog@noreply.example.org>custom_video_shaders
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3ffdf8a929
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@ -13,7 +13,7 @@ namespace MoonWorks.Graphics
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public unsafe ShaderModule(GraphicsDevice device, string filePath) : base(device)
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public unsafe ShaderModule(GraphicsDevice device, string filePath) : base(device)
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{
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{
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using (FileStream stream = new FileStream(filePath, FileMode.Open))
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using (FileStream stream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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{
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{
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Handle = CreateFromStream(device, stream);
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Handle = CreateFromStream(device, stream);
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}
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}
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