forked from MoonsideGames/MoonWorks
fix window dimensions when starting in fullscreen
parent
bd3e70b096
commit
2ae116c72b
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@ -45,17 +45,21 @@ namespace MoonWorks
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ScreenMode = windowCreateInfo.ScreenMode;
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ScreenMode = windowCreateInfo.ScreenMode;
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SDL.SDL_GetDesktopDisplayMode(0, out var displayMode);
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Handle = SDL.SDL_CreateWindow(
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Handle = SDL.SDL_CreateWindow(
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windowCreateInfo.WindowTitle,
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windowCreateInfo.WindowTitle,
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SDL.SDL_WINDOWPOS_UNDEFINED,
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SDL.SDL_WINDOWPOS_CENTERED,
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SDL.SDL_WINDOWPOS_UNDEFINED,
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SDL.SDL_WINDOWPOS_CENTERED,
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(int) windowCreateInfo.WindowWidth,
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windowCreateInfo.ScreenMode == ScreenMode.Windowed ? (int) windowCreateInfo.WindowWidth : displayMode.w,
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(int) windowCreateInfo.WindowHeight,
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windowCreateInfo.ScreenMode == ScreenMode.Windowed ? (int) windowCreateInfo.WindowHeight : displayMode.h,
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flags
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flags
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);
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);
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Width = windowCreateInfo.WindowWidth;
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/* Requested size might be different in fullscreen, so let's just get the area */
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Height = windowCreateInfo.WindowHeight;
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SDL.SDL_GetWindowSize(Handle, out var width, out var height);
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Width = (uint) width;
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Height = (uint) height;
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idLookup.Add(SDL.SDL_GetWindowID(Handle), this);
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idLookup.Add(SDL.SDL_GetWindowID(Handle), this);
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}
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}
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