forked from MoonsideGames/MoonWorks
				
			more presentation API improvements
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									81c882bd48
								
							
						
					
					
						commit
						1fa73f0275
					
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			@ -664,7 +664,7 @@ namespace MoonWorks.Graphics
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			return new Texture(
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				Device,
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				Refresh.Refresh_AcquireSwapchainTexture(Device.Handle, Handle, window.Handle),
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				(TextureFormat) Refresh.Refresh_GetSwapchainFormat(Device.Handle, window.Handle),
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				Device.GetSwapchainFormat(window),
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				window.Width,
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				window.Height
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			);
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			@ -57,6 +57,11 @@ namespace MoonWorks.Graphics
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			Refresh.Refresh_Wait(Handle);
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		}
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		public TextureFormat GetSwapchainFormat(Window window)
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		{
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			return (TextureFormat) Refresh.Refresh_GetSwapchainFormat(Handle, window.Handle);
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		}
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		internal void SubmitDestroyCommandBuffer()
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		{
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			if (resourcesToDestroy.Count > 0)
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			@ -12,13 +12,16 @@ namespace MoonWorks.Graphics
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		private WeakReference<GraphicsResource> selfReference;
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		public GraphicsResource(GraphicsDevice device)
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		public GraphicsResource(GraphicsDevice device, bool trackResource = true)
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		{
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			Device = device;
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			if (trackResource)
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			{
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				selfReference = new WeakReference<GraphicsResource>(this);
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				Device.AddResourceReference(selfReference);
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			}
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		}
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		protected virtual void Dispose(bool disposing)
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		{
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			@ -200,13 +200,14 @@ namespace MoonWorks.Graphics
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		}
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		// Used by AcquireSwapchainTexture.
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		// Should not be tracked, because swapchain textures are managed by Vulkan.
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		internal Texture(
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			GraphicsDevice device,
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			IntPtr handle,
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			TextureFormat format,
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			uint width,
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			uint height
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		) : base(device)
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		) : base(device, false)
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		{
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			Handle = handle;
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