forked from MoonsideGames/MoonWorks
				
			fix voices being created in the Playing state
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						1de3c73bb7
					
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			@ -30,7 +30,7 @@ namespace MoonWorks.Audio
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			}
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		}
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		private SoundState state;
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		private SoundState state = SoundState.Stopped;
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		public SoundState State
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		{
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			get
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