forked from MoonsideGames/MoonWorks
fix voices being created in the Playing state
parent
e77c87c772
commit
1de3c73bb7
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@ -30,7 +30,7 @@ namespace MoonWorks.Audio
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}
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}
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private SoundState state;
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private SoundState state = SoundState.Stopped;
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public SoundState State
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{
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get
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