MoonWorks/src/Audio/AudioTween.cs

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using System.Collections.Generic;
using EasingFunction = System.Func<float, float>;
namespace MoonWorks.Audio
{
internal enum AudioTweenProperty
{
Pan,
Pitch,
Volume,
FilterFrequency,
Reverb
}
internal class AudioTween
{
public System.WeakReference SoundInstanceReference;
public AudioTweenProperty Property;
public EasingFunction EasingFunction;
public float Time;
public float StartValue;
public float EndValue;
public float DelayTime;
public float Duration;
}
internal class AudioTweenPool
{
private Queue<AudioTween> Tweens = new Queue<AudioTween>(16);
public AudioTweenPool()
{
for (int i = 0; i < 16; i += 1)
{
Tweens.Enqueue(new AudioTween());
}
}
public AudioTween Obtain()
{
if (Tweens.Count > 0)
{
var tween = Tweens.Dequeue();
return tween;
}
else
{
return new AudioTween();
}
}
public void Free(AudioTween tween)
{
Tweens.Enqueue(tween);
}
}
}