forked from MoonsideGames/MoonWorks
53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
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using System;
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namespace MoonWorks.Audio
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{
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public abstract class AudioResource : IDisposable
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{
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public AudioDevice Device { get; }
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public bool IsDisposed { get; private set; }
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private WeakReference<AudioResource> selfReference;
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public AudioResource(AudioDevice device)
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{
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Device = device;
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selfReference = new WeakReference<AudioResource>(this);
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Device.AddResourceReference(selfReference);
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}
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protected abstract void Destroy();
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protected virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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Destroy();
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if (selfReference != null)
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{
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Device.RemoveResourceReference(selfReference);
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selfReference = null;
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}
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IsDisposed = true;
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}
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}
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~AudioResource()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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