namespace MoonWorks.Audio
{
public abstract class StreamingSoundSeekable : StreamingSound
public bool Loop { get; set; }
protected StreamingSoundSeekable(AudioDevice device, ushort formatTag, ushort bitsPerSample, ushort blockAlign, ushort channels, uint samplesPerSecond) : base(device, formatTag, bitsPerSample, blockAlign, channels, samplesPerSecond)
}
public abstract void Seek(uint sampleFrame);
protected override void OnReachedEnd()
if (Loop)
ConsumingBuffers = true;
Seek(0);