namespace MoonWorks.Input
{
// Enum values are equivalent to the SDL GameControllerButton value.
public enum GamepadButtonCode
A,
B,
X,
Y,
Back,
Guide,
Start,
LeftStick,
RightStick,
LeftShoulder,
RightShoulder,
DpadUp,
DpadDown,
DpadLeft,
DpadRight
}