94 lines
3.5 KiB
Markdown
94 lines
3.5 KiB
Markdown
|
---
|
||
|
title: "NarrowPhase"
|
||
|
date: 2019-09-15T11:19:13-07:00
|
||
|
weight: 20
|
||
|
---
|
||
|
|
||
|
*NarrowPhase* is a static class containing methods for narrow-phase collision detection.
|
||
|
|
||
|
Note that all the **TestCollision** overloads automatically employ fast path checks.
|
||
|
|
||
|
## Methods
|
||
|
|
||
|
##### **public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)**
|
||
|
|
||
|
Tests if the two shape-transform pairs are overlapping.
|
||
|
|
||
|
**Example:**
|
||
|
```cs
|
||
|
var circleA = new Circle(2);
|
||
|
var transformA = new Transform2D(new Vector2(-1, -1));
|
||
|
var circleB = new Circle(2);
|
||
|
var transformB = new Transform2D(new Vector2(1, 1));
|
||
|
|
||
|
var result = GJK2D.TestCollision(circleA, transformA, circleB, transformB);
|
||
|
```
|
||
|
|
||
|
In this example, these transformed circles are indeed overlapping, so *result* will be true.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### **public static bool TestCollision(IHasAABB2D hasBoundingBoxA, Transform2D transformA, IHasAABB2D hasBoundingBoxB, Transform2D transformB)**
|
||
|
|
||
|
Detects whether two AABB-transform pairs are overlapping.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### **public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform)**
|
||
|
|
||
|
Tests if a multishape-transform and shape-transform pair are overlapping.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### **public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform)**
|
||
|
|
||
|
Tests if a multishape-transform and shape-transform pair are overlapping.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### **public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB)**
|
||
|
|
||
|
Tests if two multishape-transform pairs are overlapping.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### **public static bool TestRectangleOverlap(Rectangle rectangleA, Transform2D transformA, Rectangle rectangleB, Transform2D transformB)**
|
||
|
|
||
|
Fast path for axis-aligned rectangles. Assumes that the transforms have zero rotation. If the transforms have non-zero rotation this will be inaccurate.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### **public static bool TestPointRectangleOverlap(Point point, Transform2D pointTransform, Rectangle rectangle, Transform2D rectangleTransform)**
|
||
|
|
||
|
Fast path for overlapping point and axis-aligned rectangle. The rectangle transform must have non-zero rotation.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### **public static bool TestCircleOverlap(Circle circleA, Transform2D transformA, Circle circleB, Transform2D transformB)**
|
||
|
|
||
|
Fast path for overlapping circles. The circles must have uniform scaling.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### **public static (bool, Simplex) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB)**
|
||
|
|
||
|
Tests if the two shape-transform pairs are overlapping, and if so returns a Simplex that can be used by the EPA algorithm to determine a minimum separating vector.
|
||
|
|
||
|
**Example:**
|
||
|
```cs
|
||
|
var circleA = new Circle(2);
|
||
|
var transformA = new Transform2D(new Vector2(-1, -1));
|
||
|
var circleB = new Circle(2);
|
||
|
var transformB = new Transform2D(new Vector2(1, 1));
|
||
|
|
||
|
var (result, simplex) = GJK2D.TestCollision(circleA, transformA, circleB, transformB);
|
||
|
```
|
||
|
|
||
|
In this example, these transformed circles are indeed overlapping, so *result* will be true and *simplex* will contain the Simplex that can be used by EPA to determine a minimum separating vector.
|
||
|
|
||
|
---
|
||
|
|
||
|
##### **public unsafe static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex2D simplex)**
|
||
|
|
||
|
Returns a minimum separating vector in the direction from A to B. This information can be used to push two overlapping shape-transforms apart.
|