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cosmonaut 2022-04-12 15:16:23 -07:00
commit d8b94d539d
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.gitignore vendored Normal file
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bin
obj

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WellspringCS.cs Normal file
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/* WellspringCS - C# bindings for the Wellspring font rendering Library
*
* Copyright (c) 2022 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
using System;
using System.Runtime.InteropServices;
namespace WellspringCS
{
public static class Wellspring
{
private const string nativeLibName = "Wellspring";
// Version
public const uint WELLSPRING_MAJOR_VERSION = 0;
public const uint WELLSPRING_MINOR_VERSION = 1;
public const uint WELLSPRING_PATCH_VERSION = 0;
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint Wellspring_LinkedVersion();
[StructLayout(LayoutKind.Sequential)]
public struct FontRange
{
uint FontSize;
uint FirstCodepoint;
uint NumChars;
byte OversampleH;
byte OversampleV;
}
[StructLayout(LayoutKind.Sequential)]
public struct Color
{
public byte R;
public byte G;
public byte B;
public byte A;
}
[StructLayout(LayoutKind.Sequential)]
public struct Vertex
{
float X;
float Y;
float Z;
float U;
float V;
byte R;
byte G;
byte B;
byte A;
}
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Wellspring_CreatePacker(
IntPtr fontBytes,
uint fontBytesLength,
uint width,
uint height,
uint strideInBytes,
uint padding
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint Wellspring_PackFontRanges(
IntPtr packer,
IntPtr ranges, /* FontRange array */
uint numRanges
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Wellspring_GetPixels(
IntPtr packer,
IntPtr pData /* byte array */
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Wellspring_CreateTextBatch();
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Wellspring_StartTextBatch(
IntPtr packer
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern byte Wellspring_Draw(
IntPtr textBatch,
IntPtr packer,
float x,
float y,
float depth,
in Color color,
IntPtr strBytes, /* UTF-8 bytes */
uint strLengthInBytes
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Wellspring_GetBufferLengths(
IntPtr textBatch,
out uint vertexCount,
out uint indexCount
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Wellspring_GetBuffers(
IntPtr textBatch,
IntPtr vertexBuffer, /* Vertex array */
IntPtr indexBuffer /* uint array */
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Wellspring_DestroyTextBatch(
IntPtr textBatch
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Wellspring_DestroyPacker(
IntPtr packer
);
}
}

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WellspringCS.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>WellspringCS</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<None Include="WellspringCS.dll.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

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WellspringCS.dll.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<dllmap dll="Refresh" os="windows" target="Wellspring.dll"/>
<dllmap dll="Refresh" os="osx" target="libWellspring.0.dylib"/>
<dllmap dll="Refresh" os="linux,freebsd,netbsd" target="libWellspring.so.0"/>
</configuration>

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WellspringCS.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30114.105
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WellspringCS", "WellspringCS.csproj", "{E0467A8A-5830-46EF-B4C6-A8E96CB18D0B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E0467A8A-5830-46EF-B4C6-A8E96CB18D0B}.Debug|Any CPU.ActiveCfg = Debug|x64
{E0467A8A-5830-46EF-B4C6-A8E96CB18D0B}.Debug|Any CPU.Build.0 = Debug|x64
{E0467A8A-5830-46EF-B4C6-A8E96CB18D0B}.Release|Any CPU.ActiveCfg = Release|x64
{E0467A8A-5830-46EF-B4C6-A8E96CB18D0B}.Release|Any CPU.Build.0 = Release|x64
EndGlobalSection
EndGlobal