Wellspring/include/Wellspring.h

150 lines
3.8 KiB
C

/* Wellspring - An immediate mode font rendering system in C
*
* Copyright (c) 2022 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
#ifndef WELLSPRING_H
#define WELLSPRING_H
#ifdef _WIN32
#define WELLSPRINGAPI __declspec(dllexport)
#define WELLSPRINGCALL __cdecl
#else
#define WELLSPRINGAPI
#define WELLSPRINGCALL
#endif
#include <stdint.h>
#ifdef USE_SDL2
#include <SDL.h>
#endif
#ifdef __cplusplus
extern "C"
{
#endif /* __cplusplus */
/* Version API */
#define WELLSPRING_MAJOR_VERSION 0
#define WELLSPRING_MINOR_VERSION 1
#define WELLSPRING_PATCH_VERSION 0
#define WELLSPRING_COMPILED_VERSION ( \
(WELLSPRING_MAJOR_VERSION * 100 * 100) + \
(WELLSPRING_MINOR_VERSION * 100) + \
(WELLSPRING_PATCH_VERSION) \
)
WELLSPRINGAPI uint32_t Wellspring_LinkedVersion(void);
/* Type definitions */
typedef struct Wellspring_Packer Wellspring_Packer;
typedef struct Wellspring_TextBatch Wellspring_TextBatch;
typedef struct Wellspring_FontRange
{
uint32_t fontSize;
uint32_t firstCodepoint;
uint32_t numChars;
uint8_t oversampleH;
uint8_t oversampleV;
} Wellspring_FontRange;
typedef struct Wellspring_Color
{
uint8_t r, g, b, a;
} Wellspring_Color;
typedef struct Wellspring_Vertex
{
float x, y, z;
float u, v;
uint8_t r, g, b, a;
} Wellspring_Vertex;
/* API definition */
WELLSPRINGAPI Wellspring_Packer* Wellspring_CreatePacker(
const uint8_t *fontBytes,
uint32_t fontBytesLength,
uint32_t width,
uint32_t height,
uint32_t strideInBytes, /* 0 means the buffer is tightly packed. */
uint32_t padding /* A sensible value here is 1 to allow bilinear filtering. */
);
WELLSPRINGAPI uint32_t Wellspring_PackFontRanges(
Wellspring_Packer *packer,
Wellspring_FontRange *ranges,
uint32_t numRanges
);
/* Returns a pointer to an array of rasterized pixels of the packed font.
* This data must be uploaded to a texture before you render!
* The pixel data becomes outdated if you call PackFontRanges.
* Length is width * height.
*/
WELLSPRINGAPI uint8_t* Wellspring_GetPixelDataPointer(
Wellspring_Packer *packer
);
/* Batches are not thread-safe, recommend one batch per thread. */
WELLSPRINGAPI Wellspring_TextBatch* Wellspring_CreateTextBatch();
/* Also restarts the batch */
WELLSPRINGAPI void Wellspring_StartTextBatch(
Wellspring_TextBatch *textBatch,
Wellspring_Packer *packer
);
WELLSPRINGAPI uint8_t Wellspring_Draw(
Wellspring_TextBatch *textBatch,
float x,
float y,
float depth,
Wellspring_Color *color,
const uint8_t *strBytes,
uint32_t strLengthInBytes
);
WELLSPRINGAPI void Wellspring_GetBufferData(
Wellspring_TextBatch *textBatch,
Wellspring_Vertex **pVertexBuffer,
uint32_t *pVertexBufferLengthInBytes,
uint32_t **pIndexBuffer,
uint32_t *pIndexBufferLengthInBytes
);
WELLSPRINGAPI void Wellspring_DestroyTextBatch(Wellspring_TextBatch *textBatch);
WELLSPRINGAPI void Wellspring_DestroyPacker(Wellspring_Packer *packer);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* WELLSPRING_H */