change Wellspring_Draw to Wellspring_AddToTextBatch
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
parent
086e452e15
commit
1cba7f3faa
|
@ -138,12 +138,9 @@ WELLSPRINGAPI uint8_t Wellspring_TextBounds(
|
|||
Wellspring_Rectangle *pRectangle
|
||||
);
|
||||
|
||||
WELLSPRINGAPI uint8_t Wellspring_Draw(
|
||||
WELLSPRINGAPI uint8_t Wellspring_AddToTextBatch(
|
||||
Wellspring_TextBatch *textBatch,
|
||||
float x,
|
||||
float y,
|
||||
int pixelSize,
|
||||
float depth,
|
||||
Wellspring_Color *color,
|
||||
Wellspring_HorizontalAlignment horizontalAlignment,
|
||||
Wellspring_VerticalAlignment verticalAlignment,
|
||||
|
|
|
@ -729,12 +729,9 @@ uint8_t Wellspring_TextBounds(
|
|||
);
|
||||
}
|
||||
|
||||
uint8_t Wellspring_Draw(
|
||||
uint8_t Wellspring_AddToTextBatch(
|
||||
Wellspring_TextBatch *textBatch,
|
||||
float x,
|
||||
float y,
|
||||
int pixelSize,
|
||||
float depth,
|
||||
Wellspring_Color *color,
|
||||
Wellspring_HorizontalAlignment horizontalAlignment,
|
||||
Wellspring_VerticalAlignment verticalAlignment,
|
||||
|
@ -756,6 +753,7 @@ uint8_t Wellspring_Draw(
|
|||
Wellspring_Rectangle bounds;
|
||||
uint32_t i, j;
|
||||
float sizeFactor = pixelSize / font->pixelsPerEm;
|
||||
float x = 0, y = 0;
|
||||
|
||||
y += Wellspring_INTERNAL_GetVerticalAlignOffset(font, verticalAlignment, sizeFactor * font->scale);
|
||||
|
||||
|
@ -858,7 +856,7 @@ uint8_t Wellspring_Draw(
|
|||
|
||||
batch->vertices[vertexBufferIndex].x = charQuad.x0;
|
||||
batch->vertices[vertexBufferIndex].y = charQuad.y0;
|
||||
batch->vertices[vertexBufferIndex].z = depth;
|
||||
batch->vertices[vertexBufferIndex].z = 0;
|
||||
batch->vertices[vertexBufferIndex].u = charQuad.s0;
|
||||
batch->vertices[vertexBufferIndex].v = charQuad.t0;
|
||||
batch->vertices[vertexBufferIndex].r = color->r;
|
||||
|
@ -868,7 +866,7 @@ uint8_t Wellspring_Draw(
|
|||
|
||||
batch->vertices[vertexBufferIndex + 1].x = charQuad.x0;
|
||||
batch->vertices[vertexBufferIndex + 1].y = charQuad.y1;
|
||||
batch->vertices[vertexBufferIndex + 1].z = depth;
|
||||
batch->vertices[vertexBufferIndex + 1].z = 0;
|
||||
batch->vertices[vertexBufferIndex + 1].u = charQuad.s0;
|
||||
batch->vertices[vertexBufferIndex + 1].v = charQuad.t1;
|
||||
batch->vertices[vertexBufferIndex + 1].r = color->r;
|
||||
|
@ -878,7 +876,7 @@ uint8_t Wellspring_Draw(
|
|||
|
||||
batch->vertices[vertexBufferIndex + 2].x = charQuad.x1;
|
||||
batch->vertices[vertexBufferIndex + 2].y = charQuad.y0;
|
||||
batch->vertices[vertexBufferIndex + 2].z = depth;
|
||||
batch->vertices[vertexBufferIndex + 2].z = 0;
|
||||
batch->vertices[vertexBufferIndex + 2].u = charQuad.s1;
|
||||
batch->vertices[vertexBufferIndex + 2].v = charQuad.t0;
|
||||
batch->vertices[vertexBufferIndex + 2].r = color->r;
|
||||
|
@ -888,7 +886,7 @@ uint8_t Wellspring_Draw(
|
|||
|
||||
batch->vertices[vertexBufferIndex + 3].x = charQuad.x1;
|
||||
batch->vertices[vertexBufferIndex + 3].y = charQuad.y1;
|
||||
batch->vertices[vertexBufferIndex + 3].z = depth;
|
||||
batch->vertices[vertexBufferIndex + 3].z = 0;
|
||||
batch->vertices[vertexBufferIndex + 3].u = charQuad.s1;
|
||||
batch->vertices[vertexBufferIndex + 3].v = charQuad.t1;
|
||||
batch->vertices[vertexBufferIndex + 3].r = color->r;
|
||||
|
|
Loading…
Reference in New Issue