TheorafileGMS/src/TheorafileGMS.c

250 lines
5.5 KiB
C

/* TheorafileGMS - YUV decoder for Game Maker
*
* Copyright (c) 2021 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
#include "TheorafileGMS.h"
#include "theorafile.h"
#include "SDL.h"
static inline void LogError(const char* string)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", string);
}
char* TheorafileGMS_Open(char* filename)
{
OggTheora_File* file = SDL_malloc(sizeof(OggTheora_File));
int err = tf_fopen(filename, file);
if (err < 0)
{
if (err == TF_EUNKNOWN)
{
LogError("An unknown error occurred! Something very wrong happened!");
}
else if (err == TF_EUNSUPPORTED)
{
LogError("Unsupported theorafile type! Bailing!");
}
else if (err == TF_ENODATASOURCE)
{
LogError("Unknown data source! Bailing!");
}
else
{
LogError("An even more unknown error occurred!");
}
return NULL;
}
static char retaddr[64];
SDL_memset(retaddr, 0, sizeof(retaddr));
SDL_snprintf(retaddr, sizeof(retaddr) - 1, "%p%p", (void*)((uintptr_t)file >> 32), file); /* cursed hack for exporting 64-bit pointer */
return retaddr;
}
void TheorafileGMS_Close(char* filePointer)
{
OggTheora_File* file = (OggTheora_File*)filePointer;
tf_close(file);
/* SDL_free(file); */ /* FIXME: why the hell is this crashing game maker */
}
double TheorafileGMS_HasVideo(char* filePointer)
{
OggTheora_File* file = (OggTheora_File*)filePointer;
return (double)tf_hasvideo(file);
}
double TheorafileGMS_Width(char* filePointer)
{
OggTheora_File* file = (OggTheora_File*)filePointer;
int width;
tf_videoinfo(file, &width, NULL, NULL, NULL);
return (double)width;
}
double TheorafileGMS_Height(char* filePointer)
{
OggTheora_File* file = (OggTheora_File*)filePointer;
int height;
tf_videoinfo(file, NULL, &height, NULL, NULL);
return (double)height;
}
int TheorafileGMS_INTERNAL_UVWidthAndHeight(OggTheora_File* file, int *uvWidth, int *uvHeight)
{
int yWidth;
int yHeight;
th_pixel_fmt format;
tf_videoinfo(file, &yWidth, &yHeight, NULL, &format);
int width;
int height;
if (format == TH_PF_420)
{
width = yWidth / 2;
height = yHeight / 2;
}
else if (format == TH_PF_422)
{
width = yWidth / 2;
height = yHeight;
}
else if (format == TH_PF_444)
{
width = yWidth;
height = yHeight;
}
else
{
LogError("Unrecognized YUV format!");
return 1;
}
if (uvWidth != NULL)
{
*uvWidth = width;
}
if (uvHeight != NULL)
{
*uvHeight = height;
}
return 0;
}
double TheorafileGMS_UVWidth(char* filePointer)
{
OggTheora_File* file = (OggTheora_File*)filePointer;
int uvWidth;
int err = TheorafileGMS_INTERNAL_UVWidthAndHeight(file, &uvWidth, NULL);
if (err)
{
return 0;
}
return (double)uvWidth;
}
double TheorafileGMS_UVHeight(char* filePointer)
{
OggTheora_File* file = (OggTheora_File*)filePointer;
int uvHeight;
int err = TheorafileGMS_INTERNAL_UVWidthAndHeight(file, NULL, &uvHeight);
if (err)
{
return 0;
}
return (double)uvHeight;
}
double TheorafileGMS_FPS(char* filePointer)
{
OggTheora_File* file = (OggTheora_File*)filePointer;
double fps;
tf_videoinfo(file, NULL, NULL, &fps, NULL);
return fps;
}
int TheorafileGMS_INTERNAL_RequiredBufferSizeInBytes(OggTheora_File* file)
{
int yWidth;
int yHeight;
th_pixel_fmt format;
tf_videoinfo(file, &yWidth, &yHeight, NULL, &format);
int uvWidth;
int uvHeight;
int err = TheorafileGMS_INTERNAL_UVWidthAndHeight(file, &uvWidth, &uvHeight);
if (err)
{
return -1;
}
int yuvDataLen = (
(yWidth * yHeight) +
(uvWidth * uvHeight * 2)
);
return yuvDataLen;
}
double TheorafileGMS_RequiredBufferSizeInBytes(char* filePointer)
{
OggTheora_File* file = (OggTheora_File*)filePointer;
return TheorafileGMS_INTERNAL_RequiredBufferSizeInBytes(file) * 4; /* game maker can only take RGBA32 lol */
}
double TheorafileGMS_EndOfStream(char* filePointer)
{
OggTheora_File* file = (OggTheora_File*)filePointer;
return (double)tf_eos(file);
}
void TheorafileGMS_Reset(char* filePointer)
{
OggTheora_File* file = (OggTheora_File*)filePointer;
tf_reset(file);
}
double TheorafileGMS_ReadVideo(char* filePointer, char* buffer, double numFrames)
{
OggTheora_File* file = (OggTheora_File*)filePointer;
int yWidth;
int yHeight;
th_pixel_fmt format;
tf_videoinfo(file, &yWidth, &yHeight, NULL, &format);
int requiredBufferSize = TheorafileGMS_INTERNAL_RequiredBufferSizeInBytes(file);
if (requiredBufferSize <= 0)
{
LogError("Unrecognized format! Bailing!");
return -1;
}
/* Game Maker doesnt have R8 textures so we have to do this padding bullshit */
char* yuvBuffer = SDL_malloc(requiredBufferSize * 4);
int updated = tf_readvideo(file, yuvBuffer, (int)numFrames);
for (int i = 0; i < requiredBufferSize; i += 1)
{
buffer[i * 4] = yuvBuffer[i];
}
SDL_free(yuvBuffer);
return (double)updated;
}