2021-11-20 09:12:23 +00:00
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attribute vec2 in_Position; // (x,y,z)
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2021-11-20 01:52:52 +00:00
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attribute vec2 in_TextureCoord; // (u,v)
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varying vec2 v_vTexcoord;
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void main()
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{
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v_vTexcoord = in_TextureCoord;
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2021-11-20 09:12:23 +00:00
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gl_Position = vec4(in_Position, 0.0, 1.0);
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2021-11-20 01:52:52 +00:00
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}
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