Snowstorm/src/snowstorm.h

84 lines
2.8 KiB
C

/* Snowstorm - Particle effects in C
*
* Copyright (c) 2021 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
#ifndef SNOWSTORM_H
#define SNOWSTORM_H
#include <math.h>
#include <stdbool.h>
#include <stdint.h>
#ifdef _WIN32
#define SNOWSTORMAPI __declspec(dllexport)
#define SNOWSTORMCALL __cdecl
#else
#define SNOWSTORMAPI
#define SNOWSTORMCALL
#endif
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* Version API */
#define SNOWSTORM_ABI_VERSION 0
#define SNOWSTORM_MAJOR_VERSION 0
#define SNOWSTORM_MINOR_VERSION 1
#define SNOWSTORM_PATCH_VERSION 0
#define SNOWSTORM_COMPILED_VERSION ( \
(SNOWSTORM_ABI_VERSION * 100 * 100 * 100) + \
(SNOWSTORM_MAJOR_VERSION * 100 * 100) + \
(SNOWSTORM_MINOR_VERSION * 100) + \
(SNOWSTORM_PATCH_VERSION) \
)
SNOWSTORMAPI void Snowstorm_Init();
SNOWSTORMAPI double Snowstorm_Create(double particleSize, double leftBound, double topBound, double rightBound, double bottomBound);
SNOWSTORMAPI void Snowstorm_SetUVCount(double contextId, double count);
/* i split these up because game maker cant have more than 4 arguments with different types lol */
SNOWSTORMAPI void Snowstorm_SetLeftTopUV(double contextId, double index, double left, double top);
SNOWSTORMAPI void Snowstorm_SetRightBottomUV(double contextId, double index, double right, double bottom);
SNOWSTORMAPI void Snowstorm_Update(double contextId);
SNOWSTORMAPI void Snowstorm_ApplyWind(double contextId, double xSpeed, double ySpeed);
SNOWSTORMAPI void Snowstorm_ApplyChaos(double contextId, double directionChaos, double speedChaos);
SNOWSTORMAPI void Snowstorm_SetParticles(double contextId, double count);
SNOWSTORMAPI void Snowstorm_SetBufferAddress(double contextId, const char* bufferId);
SNOWSTORMAPI double Snowstorm_RequiredSnowBufferSize(double contextId);
SNOWSTORMAPI double Snowstorm_FillSnowBuffer(double contextId, double red, double green, double blue);
SNOWSTORMAPI void Snowstorm_Destroy(double contextId);
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* SNOWSTORM_H */