84 lines
2.8 KiB
C
84 lines
2.8 KiB
C
/* Snowstorm - Particle effects in C
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*
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* Copyright (c) 2021 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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#ifndef SNOWSTORM_H
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#define SNOWSTORM_H
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#include <math.h>
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#include <stdbool.h>
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#include <stdint.h>
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#ifdef _WIN32
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#define SNOWSTORMAPI __declspec(dllexport)
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#define SNOWSTORMCALL __cdecl
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#else
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#define SNOWSTORMAPI
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#define SNOWSTORMCALL
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/* Version API */
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#define SNOWSTORM_ABI_VERSION 0
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#define SNOWSTORM_MAJOR_VERSION 0
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#define SNOWSTORM_MINOR_VERSION 1
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#define SNOWSTORM_PATCH_VERSION 0
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#define SNOWSTORM_COMPILED_VERSION ( \
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(SNOWSTORM_ABI_VERSION * 100 * 100 * 100) + \
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(SNOWSTORM_MAJOR_VERSION * 100 * 100) + \
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(SNOWSTORM_MINOR_VERSION * 100) + \
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(SNOWSTORM_PATCH_VERSION) \
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)
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SNOWSTORMAPI void Snowstorm_Init();
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SNOWSTORMAPI double Snowstorm_Create(double particleSize, double leftBound, double topBound, double rightBound, double bottomBound);
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SNOWSTORMAPI void Snowstorm_SetUVCount(double contextId, double count);
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/* i split these up because game maker cant have more than 4 arguments with different types lol */
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SNOWSTORMAPI void Snowstorm_SetLeftTopUV(double contextId, double index, double left, double top);
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SNOWSTORMAPI void Snowstorm_SetRightBottomUV(double contextId, double index, double right, double bottom);
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SNOWSTORMAPI void Snowstorm_Update(double contextId);
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SNOWSTORMAPI void Snowstorm_ApplyWind(double contextId, double xSpeed, double ySpeed);
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SNOWSTORMAPI void Snowstorm_ApplyChaos(double contextId, double directionChaos, double speedChaos);
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SNOWSTORMAPI void Snowstorm_SetParticles(double contextId, double count);
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SNOWSTORMAPI void Snowstorm_SetBufferAddress(double contextId, const char* bufferId);
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SNOWSTORMAPI double Snowstorm_RequiredSnowBufferSize(double contextId);
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SNOWSTORMAPI double Snowstorm_FillSnowBuffer(double contextId, double red, double green, double blue);
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SNOWSTORMAPI void Snowstorm_Destroy(double contextId);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* SNOWSTORM_H */
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