initial commit
commit
e73ce84eaa
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@ -0,0 +1 @@
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*.vs
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@ -0,0 +1,200 @@
|
|||
/* Snowstorm - Particle effects in C
|
||||
*
|
||||
* Copyright (c) 2021 Evan Hemsley
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied warranty.
|
||||
* In no event will the authors be held liable for any damages arising from
|
||||
* the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software in a
|
||||
* product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
* Evan "cosmonaut" Hemsley <evan@moonside.games>
|
||||
*
|
||||
*/
|
||||
|
||||
#include "Snowstorm.h"
|
||||
|
||||
#include <stdlib.h>
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||||
#include <time.h>
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||||
|
||||
typedef struct Snowstorm_Vector2
|
||||
{
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||||
float x;
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||||
float y;
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||||
} Snowstorm_Vector2;
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||||
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||||
static inline Snowstorm_Vector2 Vector2_Rotate(Snowstorm_Vector2 vector, float angle)
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||||
{
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||||
Snowstorm_Vector2 rotated;
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||||
rotated.x = vector.x * cosf(angle) - vector.y * sinf(angle);
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||||
rotated.y = vector.x * sinf(angle) + vector.y * cosf(angle);
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||||
return rotated;
|
||||
}
|
||||
|
||||
static inline float Vector2_Magnitude(Snowstorm_Vector2 vector)
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||||
{
|
||||
return sqrtf(vector.x * vector.x + vector.y * vector.y);
|
||||
}
|
||||
|
||||
static inline Snowstorm_Vector2 Vector2_Normalize(Snowstorm_Vector2 vector)
|
||||
{
|
||||
float length = Vector2_Magnitude(vector);
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||||
|
||||
Snowstorm_Vector2 normalized;
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||||
normalized.x = vector.x / length;
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||||
normalized.y = vector.y / length;
|
||||
|
||||
return normalized;
|
||||
}
|
||||
|
||||
typedef struct Snowstorm_Particle
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||||
{
|
||||
float time;
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||||
Snowstorm_Vector2 position;
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||||
Snowstorm_Vector2 velocity;
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||||
Snowstorm_Vector2 scale;
|
||||
float size;
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||||
float rotation;
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||||
float spin;
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||||
|
||||
float directionVariance;
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||||
float speedVariance;
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||||
Snowstorm_Vector2 catchup;
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||||
} Snowstorm_Particle;
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||||
|
||||
typedef struct Snowstorm_Context
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||||
{
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||||
Snowstorm_Particle** particles;
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||||
uint32_t particleCount;
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||||
|
||||
Snowstorm_Vector2 wind;
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||||
|
||||
float directionChaos;
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||||
float speedChaos;
|
||||
|
||||
float leftBound;
|
||||
float topBound;
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||||
float rightBound;
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||||
float bottomBound;
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||||
} Snowstorm_Context;
|
||||
|
||||
static Snowstorm_Context* context = NULL;
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||||
|
||||
static inline float Approach(float value, float target, float maxChange)
|
||||
{
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||||
return value + min(max(target - value, -maxChange), maxChange);
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||||
}
|
||||
|
||||
static inline float WrapWithOvershoot(float value, float min, float max)
|
||||
{
|
||||
if (value < min)
|
||||
{
|
||||
value = max - (min - value);
|
||||
}
|
||||
if (value > max)
|
||||
{
|
||||
value = min + (value - max);
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
static inline float Random(float a)
|
||||
{
|
||||
return (float)rand() / (float)(RAND_MAX / a);
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||||
}
|
||||
|
||||
static inline float RandomRange(float min, float max)
|
||||
{
|
||||
return Random(max - min) + min;
|
||||
}
|
||||
|
||||
void Snowstorm_Init()
|
||||
{
|
||||
srand((unsigned int)time(NULL));
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||||
|
||||
context = malloc(sizeof(Snowstorm_Context));
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||||
|
||||
context->particles = NULL;
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||||
context->particleCount = 0;
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||||
|
||||
context->leftBound = -10;
|
||||
context->rightBound = 490;
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||||
context->topBound = -10;
|
||||
context->bottomBound = 280;
|
||||
|
||||
context->wind.x = 0;
|
||||
context->wind.y = 0;
|
||||
|
||||
context->directionChaos = 0;
|
||||
context->speedChaos = 0;
|
||||
}
|
||||
|
||||
void Snowstorm_Update(double delta)
|
||||
{
|
||||
uint32_t i;
|
||||
Snowstorm_Particle* particle = NULL;
|
||||
|
||||
float deltaTime = (float)delta;
|
||||
|
||||
for (i = 0; i < context->particleCount; i += 1)
|
||||
{
|
||||
particle = context->particles[i];
|
||||
|
||||
if (particle != NULL)
|
||||
{
|
||||
particle->time += deltaTime;
|
||||
|
||||
float speed = Vector2_Magnitude(particle->velocity);
|
||||
float rotation = sinf(particle->time / (speed * 100)) * particle->directionVariance;
|
||||
|
||||
float windSpeed = Vector2_Magnitude(context->wind);
|
||||
Snowstorm_Vector2 wind = Vector2_Normalize(context->wind);
|
||||
wind.x *= (windSpeed + particle->speedVariance);
|
||||
wind.y *= (windSpeed + particle->speedVariance);
|
||||
|
||||
wind = Vector2_Rotate(wind, rotation);
|
||||
|
||||
particle->velocity.x = Approach(particle->velocity.x, wind.x, particle->catchup.x);
|
||||
particle->velocity.y = Approach(particle->velocity.y, wind.y, particle->catchup.y);
|
||||
|
||||
particle->position.x = WrapWithOvershoot(particle->position.x + particle->velocity.x, context->leftBound, context->rightBound);
|
||||
particle->position.y = WrapWithOvershoot(particle->position.y + particle->velocity.y, context->topBound, context->bottomBound);
|
||||
|
||||
particle->scale.y = particle->size * sinf(particle->time / 10);
|
||||
|
||||
particle->rotation += particle->spin;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Snowstorm_ApplyWind(double xSpeed, double ySpeed)
|
||||
{
|
||||
uint32_t i;
|
||||
Snowstorm_Particle* particle;
|
||||
|
||||
for (i = 0; i < context->particleCount; i += 1)
|
||||
{
|
||||
particle = context->particles[i];
|
||||
|
||||
if (particle != NULL)
|
||||
{
|
||||
particle->directionVariance = RandomRange(-context->directionChaos, context->directionChaos);
|
||||
particle->speedVariance = RandomRange(-context->speedChaos, context->speedChaos);
|
||||
}
|
||||
}
|
||||
|
||||
context->wind.x = (float)xSpeed;
|
||||
context->wind.y = (float)ySpeed;
|
||||
}
|
|
@ -0,0 +1,76 @@
|
|||
/* Snowstorm - Particle effects in C
|
||||
*
|
||||
* Copyright (c) 2021 Evan Hemsley
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied warranty.
|
||||
* In no event will the authors be held liable for any damages arising from
|
||||
* the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software in a
|
||||
* product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
* Evan "cosmonaut" Hemsley <evan@moonside.games>
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef SNOWSTORM_H
|
||||
#define SNOWSTORM_H
|
||||
|
||||
#include <math.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#define SNOWSTORMAPI __declspec(dllexport)
|
||||
#define SNOWSTORMCALL __cdecl
|
||||
#else
|
||||
#define SNOWSTORMAPI
|
||||
#define SNOWSTORMCALL
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif /* __cplusplus */
|
||||
|
||||
/* Version API */
|
||||
|
||||
#define SNOWSTORM_ABI_VERSION 0
|
||||
#define SNOWSTORM_MAJOR_VERSION 0
|
||||
#define SNOWSTORM_MINOR_VERSION 1
|
||||
#define SNOWSTORM_PATCH_VERSION 0
|
||||
#define SNOWSTORM_COMPILED_VERSION ( \
|
||||
(SNOWSTORM_ABI_VERSION * 100 * 100 * 100) + \
|
||||
(SNOWSTORM_MAJOR_VERSION * 100 * 100) + \
|
||||
(SNOWSTORM_MINOR_VERSION * 100) + \
|
||||
(SNOWSTORM_PATCH_VERSION) \
|
||||
)
|
||||
|
||||
SNOWSTORMAPI void Snowstorm_Init();
|
||||
SNOWSTORMAPI void Snowstorm_Update(double delta);
|
||||
SNOWSTORMAPI void Snowstorm_ApplyWind(double xSpeed, double ySpeed);
|
||||
|
||||
SNOWSTORMAPI void Snowstorm_SetBuffer(const char* bufferId);
|
||||
|
||||
SNOWSTORMAPI double Snowstorm_RequiredSnowBufferSize();
|
||||
SNOWSTORMAPI double Snowstorm_FillSnowBuffer();
|
||||
|
||||
SNOWSTORMAPI void Snowstorm_PerformDestroys();
|
||||
SNOWSTORMAPI void Snowstorm_ClearAll();
|
||||
SNOWSTORMAPI void Snowstorm_Finish();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
|
||||
#endif /* SNOWSTORM_H */
|
|
@ -0,0 +1,31 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31424.327
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Snowstorm", "Snowstorm.vcxproj", "{912587C6-EF96-4BF8-BFE8-0E7D8A70D556}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{912587C6-EF96-4BF8-BFE8-0E7D8A70D556}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{912587C6-EF96-4BF8-BFE8-0E7D8A70D556}.Debug|x64.Build.0 = Debug|x64
|
||||
{912587C6-EF96-4BF8-BFE8-0E7D8A70D556}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{912587C6-EF96-4BF8-BFE8-0E7D8A70D556}.Debug|x86.Build.0 = Debug|Win32
|
||||
{912587C6-EF96-4BF8-BFE8-0E7D8A70D556}.Release|x64.ActiveCfg = Release|x64
|
||||
{912587C6-EF96-4BF8-BFE8-0E7D8A70D556}.Release|x64.Build.0 = Release|x64
|
||||
{912587C6-EF96-4BF8-BFE8-0E7D8A70D556}.Release|x86.ActiveCfg = Release|Win32
|
||||
{912587C6-EF96-4BF8-BFE8-0E7D8A70D556}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {22EBBD2E-C8D7-4352-BF1B-8188D6AE4259}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,169 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
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||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
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||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{912587c6-ef96-4bf8-bfe8-0e7d8a70d556}</ProjectGuid>
|
||||
<RootNamespace>Snowstorm</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v142</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;SNOWSTORM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
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||||
</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;SNOWSTORM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;SNOWSTORM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;SNOWSTORM_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h" />
|
||||
<ClInclude Include="pch.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="pch.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -0,0 +1,33 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="pch.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="pch.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,4 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
Loading…
Reference in New Issue