readme and license
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Snowstorm - Particle effects in C
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Copyright (c) 2021 Evan "cosmonaut" Hemsley
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from
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the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software in a
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product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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# Snowstorm
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Snowstorm is a particle system library created for the game Samurai Gunn 2.
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The ABI has some awkwardnesses due to the limitations of the Game Maker Studio 2 engine it must operate with. It is unlikely that I will redesign the ABI for more general purposes, but I invite you to take this code and reshape it into something more generally workable if you wish.
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## License
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This library is licensed under the zlib license. See LICENSE file for details.
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