initial commit
commit
47a98f8fc5
|
@ -0,0 +1,351 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*[.json, .xml, .info]
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
|
@ -0,0 +1,102 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Smuggler
|
||||
{
|
||||
public static class Importer
|
||||
{
|
||||
public static Model ImportGLTF(GraphicsDevice graphicsDevice, Stream stream)
|
||||
{
|
||||
var sharpModel = SharpGLTF.Schema2.ModelRoot.ReadGLB(stream);
|
||||
|
||||
var meshes = new List<Mesh>();
|
||||
|
||||
foreach (var mesh in sharpModel.LogicalMeshes)
|
||||
{
|
||||
var meshParts = new List<MeshPart>();
|
||||
|
||||
foreach (var primitive in mesh.Primitives)
|
||||
{
|
||||
var positionAccessor = primitive.GetVertexAccessor("POSITION").AsVector3Array();
|
||||
var normalAccessor = primitive.GetVertexAccessor("NORMAL").AsVector3Array();
|
||||
var texcoordAccessor = primitive.GetVertexAccessor("TEXCOORD_0").AsVector2Array();
|
||||
var indexAccessor = primitive.GetIndexAccessor().AsIndicesArray();
|
||||
|
||||
var positions = new Vector3[positionAccessor.Count];
|
||||
var normals = new Vector3[normalAccessor.Count];
|
||||
var texcoords = new Vector2[texcoordAccessor.Count];
|
||||
var triangles = new List<Triangle>();
|
||||
|
||||
for (int i = 0; i < positions.Length; i++)
|
||||
{
|
||||
var position = positionAccessor[i];
|
||||
positions[i] = new Vector3(-position.X, -position.Z, position.Y);
|
||||
}
|
||||
|
||||
for (int i = 0; i < normals.Length; i++)
|
||||
{
|
||||
var normal = normalAccessor[i];
|
||||
normals[i] = -new Vector3(normal.X, normal.Z, normal.Y);
|
||||
}
|
||||
|
||||
foreach (var (a, b, c) in primitive.GetTriangleIndices())
|
||||
{
|
||||
triangles.Add(new Triangle(a, b, c));
|
||||
}
|
||||
|
||||
var vertexBuffer = new VertexBuffer(
|
||||
graphicsDevice,
|
||||
typeof(VertexPositionNormalTexture),
|
||||
positions.Length,
|
||||
BufferUsage.WriteOnly
|
||||
);
|
||||
|
||||
var indexBuffer = new IndexBuffer(
|
||||
graphicsDevice,
|
||||
IndexElementSize.ThirtyTwoBits,
|
||||
indexAccessor.Count,
|
||||
BufferUsage.WriteOnly
|
||||
);
|
||||
|
||||
var vertices = new VertexPositionNormalTexture[primitive.IndexAccessor.Count];
|
||||
var indices = new uint[primitive.IndexAccessor.Count];
|
||||
var indexCounter = 0;
|
||||
|
||||
foreach (var index in primitive.GetIndices())
|
||||
{
|
||||
var position = positions[index];
|
||||
var normal = normals[index];
|
||||
var texcoord = texcoords[index];
|
||||
|
||||
indices[indexCounter] = index;
|
||||
vertices[index] = new VertexPositionNormalTexture(
|
||||
new Microsoft.Xna.Framework.Vector3(position.X, position.Y, position.Z),
|
||||
new Microsoft.Xna.Framework.Vector3(normal.X, normal.Y, normal.Z),
|
||||
new Microsoft.Xna.Framework.Vector2(texcoord.X, texcoord.Y)
|
||||
);
|
||||
|
||||
indexCounter++;
|
||||
}
|
||||
|
||||
indexBuffer.SetData(indices);
|
||||
vertexBuffer.SetData(vertices);
|
||||
|
||||
meshParts.Add(
|
||||
new MeshPart(
|
||||
vertexBuffer,
|
||||
indexBuffer,
|
||||
triangles.ToArray(),
|
||||
new BasicEffect(graphicsDevice)
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
meshes.Add(new Mesh(meshParts.ToArray()));
|
||||
}
|
||||
|
||||
return new Model(meshes.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Smuggler
|
||||
{
|
||||
public class Mesh
|
||||
{
|
||||
public MeshPart[] MeshParts { get; }
|
||||
|
||||
public Mesh(MeshPart[] meshParts)
|
||||
{
|
||||
MeshParts = meshParts;
|
||||
}
|
||||
|
||||
public void Draw(GraphicsDevice graphicsDevice, Matrix world, Matrix view, Matrix projection)
|
||||
{
|
||||
foreach (var meshPart in MeshParts)
|
||||
{
|
||||
meshPart.Draw(graphicsDevice, world, view, projection);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Smuggler
|
||||
{
|
||||
public class MeshPart
|
||||
{
|
||||
public IndexBuffer IndexBuffer { get; }
|
||||
public VertexBuffer VertexBuffer { get; }
|
||||
public Triangle[] Triangles { get; }
|
||||
public BasicEffect Effect { get; }
|
||||
|
||||
public MeshPart(VertexBuffer vertexBuffer, IndexBuffer indexBuffer, Triangle[] triangles, BasicEffect effect)
|
||||
{
|
||||
VertexBuffer = vertexBuffer;
|
||||
IndexBuffer = indexBuffer;
|
||||
Triangles = triangles;
|
||||
Effect = effect;
|
||||
}
|
||||
|
||||
public void Draw(GraphicsDevice graphicsDevice, Matrix world, Matrix view, Matrix projection)
|
||||
{
|
||||
graphicsDevice.SetVertexBuffer(VertexBuffer);
|
||||
graphicsDevice.Indices = IndexBuffer;
|
||||
|
||||
Effect.World = world;
|
||||
Effect.View = view;
|
||||
Effect.Projection = projection;
|
||||
|
||||
foreach (var pass in Effect.CurrentTechnique.Passes)
|
||||
{
|
||||
pass.Apply();
|
||||
|
||||
graphicsDevice.DrawIndexedPrimitives(
|
||||
PrimitiveType.TriangleList,
|
||||
0,
|
||||
0,
|
||||
VertexBuffer.VertexCount,
|
||||
0,
|
||||
Triangles.Length
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace Smuggler
|
||||
{
|
||||
public class Model
|
||||
{
|
||||
public Mesh[] Meshes { get; }
|
||||
|
||||
public Model(Mesh[] meshes)
|
||||
{
|
||||
Meshes = meshes;
|
||||
}
|
||||
|
||||
public void Draw(GraphicsDevice graphicsDevice, Matrix world, Matrix view, Matrix projection)
|
||||
{
|
||||
foreach (var mesh in Meshes)
|
||||
{
|
||||
mesh.Draw(graphicsDevice, world, view, projection);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
# Smuggler
|
||||
|
||||
A 3D model library for sneaking around the XNA content pipeline.
|
|
@ -0,0 +1,21 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<RootNamespace>Smuggler</RootNamespace>
|
||||
<Version>0.1.0</Version>
|
||||
<Authors>Cassandra Lugo; Evan Hemsley</Authors>
|
||||
<Copyright>Cassandra Lugo and Evan Hemsley 2020</Copyright>
|
||||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
||||
<AssemblyName>Smuggler</AssemblyName>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="SharpGLTF.Core" Version="1.0.0-alpha0018" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\FNA\FNA.Core.csproj"/>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -0,0 +1,16 @@
|
|||
namespace Smuggler
|
||||
{
|
||||
public struct Triangle
|
||||
{
|
||||
public int A { get; }
|
||||
public int B { get; }
|
||||
public int C { get; }
|
||||
|
||||
public Triangle(int a, int b, int c)
|
||||
{
|
||||
A = a;
|
||||
B = b;
|
||||
C = c;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue