bunch of new cloth API stuff
parent
7fe8190a0e
commit
a479c66969
330
src/Silkworm.c
330
src/Silkworm.c
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@ -47,18 +47,19 @@ typedef struct Silkworm_Context
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Silkworm_Cloth** cloths;
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Silkworm_Cloth** cloths;
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uint32_t clothCount;
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uint32_t clothCount;
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uint32_t clothCapacity;
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uint64_t* nodeIndicesToDestroy;
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uint32_t nodeIndicesToDestroyCount;
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uint64_t* linkIndicesToDestroy;
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uint32_t linkIndicesToDestroyCount;
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uint64_t* nodeIndexStack;
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uint64_t* nodeIndexStack;
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uint32_t nodeIndexStackCount;
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uint32_t nodeIndexStackCount;
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uint32_t nodeIndexStackCapacity;
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uint64_t* linkIndexStack;
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uint64_t* linkIndexStack;
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uint32_t linkIndexStackCount;
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uint32_t linkIndexStackCount;
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uint32_t linkIndexStackCapacity;
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uint64_t* clothIndexStack;
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uint32_t clothIndexStackCount;
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uint32_t clothIndexStackCapacity;
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float gravity;
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float gravity;
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float xBound;
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float xBound;
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@ -78,30 +79,167 @@ void Silkworm_Init()
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context->nodes = NULL;
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context->nodes = NULL;
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context->nodeCount = 0;
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context->nodeCount = 0;
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context->links = NULL;
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context->links = NULL;
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context->linkCount = 0;
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context->linkCount = 0;
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context->nodeIndicesToDestroy = NULL;
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context->nodeIndicesToDestroyCount = 0;
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context->linkIndicesToDestroy = NULL;
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context->linkIndicesToDestroyCount = 0;
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context->nodeIndexStack = NULL;
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context->nodeIndexStackCount = 0;
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context->linkIndexStack = NULL;
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context->linkIndexStackCount = 0;
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context->cloths = NULL;
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context->cloths = NULL;
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context->clothCount = 0;
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context->clothCount = 0;
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context->nodeIndexStackCapacity = 16;
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context->nodeIndexStack = malloc(sizeof(uint64_t) * context->nodeIndexStackCapacity);
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context->nodeIndexStackCount = 0;
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context->linkIndexStackCapacity = 16;
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context->linkIndexStack = malloc(sizeof(uint64_t) * context->linkIndexStackCapacity);
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context->linkIndexStackCount = 0;
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context->clothIndexStackCapacity = 16;
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context->clothIndexStack = malloc(sizeof(uint64_t) * context->clothIndexStackCapacity);
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context->clothIndexStackCount = 0;
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context->gravity = 200;
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context->gravity = 200;
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context->xBound = 1000;
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context->xBound = 1000;
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context->yBound = 1000;
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context->yBound = 1000;
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context->clothDensity = 4;
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context->clothDensity = 4;
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}
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}
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static inline Silkworm_Node* LookupNode(uint64_t nodeId)
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{
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return context->nodes[nodeId];
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}
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static inline Silkworm_Link* LookupLink(uint64_t linkId)
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{
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return context->links[linkId];
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}
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static inline Silkworm_Cloth* LookupCloth(uint64_t clothId)
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{
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return context->cloths[clothId];
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}
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/* we defer actual destruction to Update to avoid issues with NULL */
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void Silkworm_DestroyNode(double nodeId)
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{
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uint32_t i;
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Silkworm_Node* node = LookupNode((uint64_t)nodeId);
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if (node != NULL)
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{
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node->markedForDestroy = true;
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for (i = 0; i < node->linkCount; i += 1)
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{
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if (node->links[i] != NULL)
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{
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node->links[i]->markedForDestroy = true;
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}
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}
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}
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}
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void Silkworm_Internal_DestroyLink(Silkworm_Link* link)
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{
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link->markedForDestroy = true;
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}
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void Silkworm_DestroyLink(double linkId)
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{
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Silkworm_Internal_DestroyLink(LookupLink((uint64_t)linkId));
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}
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void Silkworm_Internal_DestroyCloth(Silkworm_Cloth* cloth)
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{
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uint32_t i, j;
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context->cloths[cloth->id] = NULL;
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for (i = 0; i < cloth->horizontalNodeCount; i += 1)
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{
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for (j = 0; j < cloth->verticalNodeCount; j += 1)
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{
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Silkworm_DestroyNode((double)cloth->nodeIndices[i][j]);
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}
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free(cloth->nodeIndices[i]);
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}
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free(cloth->nodeIndices);
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free(cloth);
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if (context->clothIndexStackCount >= context->clothIndexStackCapacity)
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{
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context->clothIndexStackCapacity *= 2;
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context->nodeIndexStack = realloc(context->nodeIndexStack, sizeof(uint64_t) * context->nodeIndexStackCapacity);
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}
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context->clothIndexStack[context->clothIndexStackCount] = cloth->id;
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context->clothIndexStackCount += 1;
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}
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void Silkworm_DestroyCloth(double clothId)
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{
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Silkworm_Internal_DestroyCloth(LookupCloth((uint64_t)clothId));
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}
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void Silkworm_PerformDestroys()
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{
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uint32_t i, j;
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for (i = 0; i < context->linkCount; i += 1)
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{
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if (context->links[i] != NULL && context->links[i]->markedForDestroy)
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{
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for (j = 0; j < context->links[i]->a->linkCount; j += 1)
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{
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if (context->links[i]->a->links[j] == context->links[i])
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{
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context->links[i]->a->links[j] = NULL;
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}
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}
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for (j = 0; j < context->links[i]->b->linkCount; j += 1)
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{
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if (context->links[i]->b->links[j] == context->links[i])
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{
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context->links[i]->b->links[j] = NULL;
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}
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}
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free(context->links[i]);
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context->links[i] = NULL;
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if (context->linkIndexStackCount >= context->linkIndexStackCapacity)
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{
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context->linkIndexStackCapacity *= 2;
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context->linkIndexStack = realloc(context->linkIndexStack, sizeof(uint64_t) * context->linkIndexStackCapacity);
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}
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context->linkIndexStack[context->linkIndexStackCount] = i;
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context->linkIndexStackCount += 1;
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}
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}
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for (i = 0; i < context->nodeCount; i += 1)
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{
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if (context->nodes[i] != NULL && context->nodes[i]->markedForDestroy)
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{
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free(context->nodes[i]->links);
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free(context->nodes[i]);
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context->nodes[i] = NULL;
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if (context->nodeIndexStackCount >= context->nodeIndexStackCapacity)
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{
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context->nodeIndexStackCapacity *= 2;
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context->nodeIndexStack = realloc(context->nodeIndexStack, sizeof(uint64_t) * context->nodeIndexStackCapacity);
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}
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context->nodeIndexStack[context->nodeIndexStackCount] = i;
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context->nodeIndexStackCount += 1;
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}
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}
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}
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void Silkworm_Update(double deltaTime)
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void Silkworm_Update(double deltaTime)
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{
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{
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uint32_t i, j;
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uint32_t i, j;
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@ -131,9 +269,7 @@ void Silkworm_Update(double deltaTime)
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if (distanceMoved > link->tearThreshold)
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if (distanceMoved > link->tearThreshold)
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{
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{
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context->linkIndicesToDestroy = realloc(context->linkIndicesToDestroy, sizeof(uint64_t) * (context->linkIndicesToDestroyCount + 1));
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Silkworm_DestroyLink((double)link->id);
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context->linkIndicesToDestroy[context->linkIndicesToDestroyCount] = link->id;
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context->linkIndicesToDestroyCount += 1;
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}
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}
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else
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else
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{
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{
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@ -151,7 +287,6 @@ void Silkworm_Update(double deltaTime)
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}
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}
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}
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}
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}
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}
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}
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}
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for (j = 0; j < context->nodeCount; j += 1)
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for (j = 0; j < context->nodeCount; j += 1)
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@ -179,50 +314,13 @@ void Silkworm_Update(double deltaTime)
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if (fabs(node->position.x) > context->xBound || fabs(node->position.x) > context->yBound)
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if (fabs(node->position.x) > context->xBound || fabs(node->position.x) > context->yBound)
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{
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{
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context->nodeIndicesToDestroy = realloc(context->nodeIndicesToDestroy, sizeof(uint64_t) * (context->nodeIndicesToDestroyCount + 1));
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Silkworm_DestroyNode((double)node->id);
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context->nodeIndicesToDestroy[context->nodeIndicesToDestroyCount] = node->id;
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context->nodeIndicesToDestroyCount += 1;
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}
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}
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}
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}
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}
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}
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}
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}
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for (j = 0; j < context->nodeIndicesToDestroyCount; j += 1)
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Silkworm_PerformDestroys();
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{
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uint64_t nodeIndex = context->nodeIndicesToDestroy[j];
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free(context->nodes[nodeIndex]);
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context->nodes[nodeIndex] = NULL;
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context->nodeIndexStack = realloc(context->nodeIndexStack, sizeof(uint64_t) * (context->nodeIndexStackCount + 1));
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context->nodeIndexStack[context->nodeIndexStackCount] = nodeIndex;
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context->nodeIndexStackCount += 1;
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}
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for (j = 0; j < context->linkIndicesToDestroyCount; j += 1)
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{
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uint64_t linkIndex = context->linkIndicesToDestroy[j];
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free(context->links[linkIndex]);
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context->links[linkIndex] = NULL;
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context->linkIndexStack = realloc(context->linkIndexStack, sizeof(uint64_t) * (context->linkIndexStackCount + 1));
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context->linkIndexStack[context->linkIndexStackCount] = linkIndex;
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context->linkIndexStackCount += 1;
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}
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context->nodeIndicesToDestroyCount = 0;
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context->linkIndicesToDestroyCount = 0;
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}
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static inline Silkworm_Node* LookupNode(double nodeId)
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{
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return context->nodes[(uint64_t)nodeId];
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}
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static inline Silkworm_Cloth* LookupCloth(double clothId)
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{
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return context->cloths[(uint64_t)clothId];
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}
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}
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double Silkworm_CreateNode(double xPosition, double yPosition, double mass, double friction, double radius, double pushFactor)
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double Silkworm_CreateNode(double xPosition, double yPosition, double mass, double friction, double radius, double pushFactor)
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@ -233,20 +331,18 @@ double Silkworm_CreateNode(double xPosition, double yPosition, double mass, doub
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if (context->nodeIndexStackCount > 0)
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if (context->nodeIndexStackCount > 0)
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{
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{
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id = context->nodeIndexStack[context->nodeIndexStackCount - 1];
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id = context->nodeIndexStack[context->nodeIndexStackCount - 1];
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context->nodeIndexStack = realloc(context->nodeIndexStack, sizeof(uint64_t) * (context->nodeIndexStackCount - 1));
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context->nodeIndexStackCount -= 1;
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context->nodeIndexStackCount -= 1;
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context->nodes[id] = node;
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}
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}
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else
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else
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{
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{
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id = context->nodeCount;
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id = context->nodeCount;
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context->nodes = realloc(context->nodes, sizeof(Silkworm_Node*) * (context->nodeCount + 1));
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context->nodes = realloc(context->nodes, sizeof(Silkworm_Node*) * (context->nodeCount + 1));
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context->nodes[context->nodeCount] = node;
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context->nodeCount += 1;
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context->nodeCount += 1;
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}
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}
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context->nodes[id] = node;
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node->id = id;
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node->id = id;
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node->position.x = (float)xPosition;
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node->position.x = (float)xPosition;
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node->position.y = (float)yPosition;
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node->position.y = (float)yPosition;
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@ -262,6 +358,9 @@ double Silkworm_CreateNode(double xPosition, double yPosition, double mass, doub
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node->pushFactor = (float)pushFactor;
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node->pushFactor = (float)pushFactor;
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node->pinned = false;
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node->pinned = false;
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node->destroyable = false;
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node->destroyable = false;
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node->markedForDestroy = false;
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node->links = NULL;
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node->linkCount = 0;
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return (double)node->id;
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return (double)node->id;
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}
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}
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@ -295,6 +394,29 @@ void Silkworm_ClothNodeUnpin(double clothId, double i, double j)
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context->nodes[cloth->nodeIndices[(uint64_t)i][(uint64_t)j]]->pinned = false;
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context->nodes[cloth->nodeIndices[(uint64_t)i][(uint64_t)j]]->pinned = false;
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}
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}
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void Silkworm_ClothNodeDestroy(double clothId, double i, double j)
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{
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uint32_t iterator;
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Silkworm_Cloth* cloth = LookupCloth(clothId);
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uint64_t nodeIndex = cloth->nodeIndices[(uint64_t)i][(uint64_t)j];
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Silkworm_Node* node = context->nodes[nodeIndex];
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Silkworm_DestroyNode(nodeIndex);
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/* fixme: this should be hashed */
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for (iterator = 0; iterator < cloth->triangleCount; iterator += 1)
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{
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if (cloth->triangles[iterator] != NULL)
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{
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if (cloth->triangles[iterator]->a == node || cloth->triangles[iterator]->b == node || cloth->triangles[iterator]->c == node)
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{
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free(cloth->triangles[iterator]);
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cloth->triangles[iterator] = NULL;
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}
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}
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}
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}
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double Silkworm_CreateLink(double aId, double bId, double distance, double tearThreshold)
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double Silkworm_CreateLink(double aId, double bId, double distance, double tearThreshold)
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{
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{
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Silkworm_Node *nodeA = LookupNode(aId);
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Silkworm_Node *nodeA = LookupNode(aId);
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@ -307,25 +429,32 @@ double Silkworm_CreateLink(double aId, double bId, double distance, double tearT
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if (context->linkIndexStackCount > 0)
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if (context->linkIndexStackCount > 0)
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{
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{
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id = context->linkIndexStack[context->linkIndexStackCount - 1];
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id = context->linkIndexStack[context->linkIndexStackCount - 1];
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context->linkIndexStack = realloc(context->linkIndexStack, sizeof(uint64_t) * (context->linkIndexStackCount - 1));
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context->linkIndexStackCount -= 1;
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context->linkIndexStackCount -= 1;
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context->links[id] = link;
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}
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}
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else
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else
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{
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{
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id = context->linkCount;
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id = context->linkCount;
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context->links = realloc(context->links, sizeof(Silkworm_Link*) * (context->linkCount + 1));
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context->links = realloc(context->links, sizeof(Silkworm_Link*) * (context->linkCount + 1));
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context->links[context->linkCount] = link;
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context->linkCount += 1;
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context->linkCount += 1;
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}
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}
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context->links[id] = link;
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link->id = id;
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link->id = id;
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link->a = nodeA;
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link->a = nodeA;
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||||||
link->b = nodeB;
|
link->b = nodeB;
|
||||||
link->distance = (float)distance;
|
link->distance = (float)distance;
|
||||||
link->tearThreshold = (float)tearThreshold;
|
link->tearThreshold = (float)tearThreshold;
|
||||||
|
link->markedForDestroy = false;
|
||||||
|
|
||||||
|
link->a->links = realloc(link->a->links, sizeof(Silkworm_Link*) * (link->a->linkCount + 1));
|
||||||
|
link->a->links[link->a->linkCount] = link;
|
||||||
|
link->a->linkCount += 1;
|
||||||
|
|
||||||
|
link->b->links = realloc(link->b->links, sizeof(Silkworm_Link*) * (link->b->linkCount + 1));
|
||||||
|
link->b->links[link->b->linkCount] = link;
|
||||||
|
link->b->linkCount += 1;
|
||||||
|
|
||||||
return (double)link->id;
|
return (double)link->id;
|
||||||
}
|
}
|
||||||
|
@ -341,10 +470,25 @@ double Silkworm_CreateCloth(double xPosition, double yPosition, double horizonta
|
||||||
cloth->verticalNodeCount = (uint32_t) verticalNodeCount;
|
cloth->verticalNodeCount = (uint32_t) verticalNodeCount;
|
||||||
cloth->nodeIndices = malloc(sizeof(uint64_t*) * cloth->horizontalNodeCount);
|
cloth->nodeIndices = malloc(sizeof(uint64_t*) * cloth->horizontalNodeCount);
|
||||||
|
|
||||||
cloth->id = context->clothCount;
|
uint64_t id;
|
||||||
|
|
||||||
|
if (context->clothIndexStackCount > 0)
|
||||||
|
{
|
||||||
|
id = context->clothIndexStack[context->clothIndexStackCount - 1];
|
||||||
|
context->clothIndexStackCount -= 1;
|
||||||
|
|
||||||
|
context->cloths[id] = cloth;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
id = context->clothCount;
|
||||||
|
|
||||||
context->cloths = realloc(context->cloths, sizeof(Silkworm_Cloth*) * (context->clothCount + 1));
|
context->cloths = realloc(context->cloths, sizeof(Silkworm_Cloth*) * (context->clothCount + 1));
|
||||||
context->cloths[context->clothCount] = cloth;
|
context->cloths[id] = cloth;
|
||||||
context->clothCount += 1;
|
context->clothCount += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
cloth->id = id;
|
||||||
|
|
||||||
for (i = 0; i < horizontalNodeCount; i += 1)
|
for (i = 0; i < horizontalNodeCount; i += 1)
|
||||||
{
|
{
|
||||||
|
@ -437,6 +581,35 @@ double Silkworm_CreateCloth(double xPosition, double yPosition, double horizonta
|
||||||
return (double)cloth->id;
|
return (double)cloth->id;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Silkworm_ApplyWind(double xSpeed, double ySpeed)
|
||||||
|
{
|
||||||
|
uint32_t i, j, k;
|
||||||
|
Silkworm_Cloth* cloth;
|
||||||
|
Silkworm_Node* node;
|
||||||
|
|
||||||
|
for (i = 0; i < context->clothCount; i += 1)
|
||||||
|
{
|
||||||
|
if (context->cloths[i] != NULL)
|
||||||
|
{
|
||||||
|
cloth = context->cloths[i];
|
||||||
|
|
||||||
|
for (j = 0; j < cloth->horizontalNodeCount; j += 1)
|
||||||
|
{
|
||||||
|
for (k = 0; k < cloth->verticalNodeCount; k += 1)
|
||||||
|
{
|
||||||
|
node = context->nodes[cloth->nodeIndices[j][k]];
|
||||||
|
|
||||||
|
if (node != NULL && !node->pinned)
|
||||||
|
{
|
||||||
|
node->position.x += (float)xSpeed * 0.05f * cloth->windFactor;
|
||||||
|
node->position.y += (float)ySpeed * 0.05f * cloth->windFactor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Silkworm_SetTriangleBuffer(const char* bufferId)
|
void Silkworm_SetTriangleBuffer(const char* bufferId)
|
||||||
{
|
{
|
||||||
context->currentBufferAddress = (uint8_t*)bufferId;
|
context->currentBufferAddress = (uint8_t*)bufferId;
|
||||||
|
@ -557,3 +730,18 @@ double Silkworm_ClothFillTriangleBuffer(double clothId, double leftUV, double wi
|
||||||
|
|
||||||
return (double)triangleCount;
|
return (double)triangleCount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Silkworm_ClearAll()
|
||||||
|
{
|
||||||
|
uint32_t i;
|
||||||
|
|
||||||
|
for (i = 0; i < context->clothCount; i += 1)
|
||||||
|
{
|
||||||
|
if (context->cloths[i] != NULL)
|
||||||
|
{
|
||||||
|
Silkworm_Internal_DestroyCloth(context->cloths[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Silkworm_PerformDestroys();
|
||||||
|
}
|
||||||
|
|
|
@ -49,6 +49,8 @@ typedef struct Silkworm_Vector2
|
||||||
float y;
|
float y;
|
||||||
} Silkworm_Vector2;
|
} Silkworm_Vector2;
|
||||||
|
|
||||||
|
typedef struct Silkworm_Link Silkworm_Link;
|
||||||
|
|
||||||
typedef struct Silkworm_Node
|
typedef struct Silkworm_Node
|
||||||
{
|
{
|
||||||
uint64_t id;
|
uint64_t id;
|
||||||
|
@ -62,16 +64,23 @@ typedef struct Silkworm_Node
|
||||||
float pinned;
|
float pinned;
|
||||||
float pushFactor;
|
float pushFactor;
|
||||||
bool destroyable;
|
bool destroyable;
|
||||||
|
|
||||||
|
bool markedForDestroy; /* mutual recursion on nodes/links so this makes it easier to track destroys */
|
||||||
|
|
||||||
|
Silkworm_Link** links;
|
||||||
|
uint32_t linkCount;
|
||||||
} Silkworm_Node;
|
} Silkworm_Node;
|
||||||
|
|
||||||
typedef struct Silkworm_Link
|
struct Silkworm_Link
|
||||||
{
|
{
|
||||||
uint64_t id;
|
uint64_t id;
|
||||||
Silkworm_Node *a;
|
Silkworm_Node *a;
|
||||||
Silkworm_Node *b;
|
Silkworm_Node *b;
|
||||||
float distance;
|
float distance;
|
||||||
float tearThreshold;
|
float tearThreshold;
|
||||||
} Silkworm_Link;
|
|
||||||
|
bool markedForDestroy; /* mutual recursion on nodes/links so this makes it easier to track destroys */
|
||||||
|
};
|
||||||
|
|
||||||
typedef enum Silkworm_ClothTriangleOrientation
|
typedef enum Silkworm_ClothTriangleOrientation
|
||||||
{
|
{
|
||||||
|
@ -133,18 +142,25 @@ typedef struct Silkworm_Rope
|
||||||
|
|
||||||
SILKWORMAPI void Silkworm_Init();
|
SILKWORMAPI void Silkworm_Init();
|
||||||
SILKWORMAPI void Silkworm_Update(double delta);
|
SILKWORMAPI void Silkworm_Update(double delta);
|
||||||
|
SILKWORMAPI void Silkworm_ApplyWind(double xSpeed, double ySpeed);
|
||||||
|
|
||||||
SILKWORMAPI double Silkworm_CreateNode(double xPosition, double yPosition, double mass, double friction, double radius, double pushFactor);
|
SILKWORMAPI double Silkworm_CreateNode(double xPosition, double yPosition, double mass, double friction, double radius, double pushFactor);
|
||||||
|
|
||||||
SILKWORMAPI void Silkworm_NodeSetDestroyable(double nodeId);
|
SILKWORMAPI void Silkworm_NodeSetDestroyable(double nodeId);
|
||||||
SILKWORMAPI void Silkworm_ClothNodePin(double clothId, double i, double j);
|
|
||||||
SILKWORMAPI void Silkworm_ClothNodeUnpin(double clothId, double i, double j);
|
|
||||||
|
|
||||||
SILKWORMAPI double Silkworm_CreateLink(double aId, double bId, double distance, double tearThreshold);
|
SILKWORMAPI double Silkworm_CreateLink(double aId, double bId, double distance, double tearThreshold);
|
||||||
|
|
||||||
SILKWORMAPI double Silkworm_CreateCloth(double xPosition, double yPosition, double horizontalNodeCount, double verticalNodeCount, double mass, double friction, double windFactor, double tearThreshold);
|
SILKWORMAPI double Silkworm_CreateCloth(double xPosition, double yPosition, double horizontalNodeCount, double verticalNodeCount, double mass, double friction, double windFactor, double tearThreshold);
|
||||||
|
SILKWORMAPI void Silkworm_ClothNodePin(double clothId, double i, double j);
|
||||||
|
SILKWORMAPI void Silkworm_ClothNodeUnpin(double clothId, double i, double j);
|
||||||
|
SILKWORMAPI void Silkworm_ClothNodeDestroy(double clothId, double i, double j);
|
||||||
|
SILKWORMAPI void Silkworm_DestroyCloth(double clothId);
|
||||||
|
|
||||||
SILKWORMAPI void Silkworm_SetTriangleBuffer(const char* bufferId);
|
SILKWORMAPI void Silkworm_SetTriangleBuffer(const char* bufferId);
|
||||||
SILKWORMAPI double Silkworm_ClothFillTriangleBuffer(double clothId, double leftUV, double widthUV, double topUV, double heightUV);
|
SILKWORMAPI double Silkworm_ClothFillTriangleBuffer(double clothId, double leftUV, double widthUV, double topUV, double heightUV);
|
||||||
|
|
||||||
|
SILKWORMAPI void Silkworm_DestroyNode(double nodeId);
|
||||||
|
SILKWORMAPI void Silkworm_ClearAll();
|
||||||
|
|
||||||
#endif /* SILKWORM_H */
|
#endif /* SILKWORM_H */
|
||||||
|
|
Loading…
Reference in New Issue