various rope fixes
parent
4a21f5eba8
commit
8d298e84a0
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@ -70,6 +70,7 @@ typedef struct Silkworm_Node
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float radius;
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bool pinned;
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float pushFactor;
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float windFactor;
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bool destroyable;
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bool markedForDestroy; /* mutual recursion on nodes/links so this makes it easier to track destroys */
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@ -280,7 +281,6 @@ static inline void LinkTriangleHashTable_Insert(
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typedef struct Silkworm_Cloth
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{
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uint64_t id;
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float windFactor;
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uint32_t horizontalNodeCount;
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uint32_t verticalNodeCount;
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@ -733,7 +733,7 @@ void Silkworm_Update(double deltaTime)
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Silkworm_PerformDestroys();
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}
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double Silkworm_CreateNode(double xPosition, double yPosition, double mass, double friction, double radius, double pushFactor)
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double Silkworm_CreateNode(double xPosition, double yPosition, double mass, double friction, double radius, double pushFactor, double windFactor)
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{
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Silkworm_Node* node = malloc(sizeof(Silkworm_Node));
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uint64_t id;
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@ -766,6 +766,7 @@ double Silkworm_CreateNode(double xPosition, double yPosition, double mass, doub
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node->friction = (float)friction;
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node->radius = (float)radius;
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node->pushFactor = (float)pushFactor;
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node->windFactor = (float)windFactor;
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node->pinned = false;
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node->destroyable = false;
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node->markedForDestroy = false;
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@ -860,7 +861,6 @@ double Silkworm_CreateCloth(double xPosition, double yPosition, double width, do
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Silkworm_Cloth* cloth = malloc(sizeof(Silkworm_Cloth));
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cloth->windFactor = (float)windFactor;
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cloth->horizontalNodeCount = ((uint32_t)width / context->clothDensity) + 1;
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cloth->verticalNodeCount = ((uint32_t)height / context->clothDensity) + 1;
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cloth->nodeIndices = malloc(sizeof(uint64_t*) * cloth->horizontalNodeCount);
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@ -903,7 +903,7 @@ double Silkworm_CreateCloth(double xPosition, double yPosition, double width, do
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for (j = 0; j < cloth->verticalNodeCount; j += 1)
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{
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uint64_t nodeId = (uint64_t) Silkworm_CreateNode(xPosition + i * context->clothDensity, yPosition + j * context->clothDensity, mass, friction, 1, 1.0);
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uint64_t nodeId = (uint64_t) Silkworm_CreateNode(xPosition + i * context->clothDensity, yPosition + j * context->clothDensity, mass, friction, 1, 1.0, windFactor);
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cloth->nodeIndices[i][j] = nodeId;
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@ -1075,29 +1075,17 @@ void Silkworm_ClothFillNodeDataBuffer(double clothId)
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void Silkworm_ApplyWind(double xSpeed, double ySpeed)
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{
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uint32_t i, j, k;
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Silkworm_Cloth* cloth;
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uint32_t i;
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Silkworm_Node* node;
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for (i = 0; i < context->clothCount; i += 1)
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for (i = 0; i < context->nodeCount; i += 1)
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{
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if (context->cloths[i] != NULL)
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{
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cloth = context->cloths[i];
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for (j = 0; j < cloth->horizontalNodeCount; j += 1)
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{
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for (k = 0; k < cloth->verticalNodeCount; k += 1)
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{
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node = context->nodes[cloth->nodeIndices[j][k]];
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node = LookupNode(i);
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if (node != NULL && !node->pinned)
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{
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node->position.x += (float)xSpeed * 0.025f * cloth->windFactor;
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node->position.y += (float)ySpeed * 0.025f * cloth->windFactor;
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}
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}
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}
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node->position.x += (float)xSpeed * 0.025f * node->windFactor;
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node->position.y += (float)ySpeed * 0.025f * node->windFactor;
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}
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}
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}
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@ -1234,7 +1222,7 @@ double Silkworm_RopeAddNode(double ropeId, double xPosition, double yPosition, d
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if (rope != NULL)
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{
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double nodeId = Silkworm_CreateNode(xPosition, yPosition, rope->nodeMass, rope->friction, 1.0, rope->pushFactor);
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double nodeId = Silkworm_CreateNode(xPosition, yPosition, rope->nodeMass, rope->friction, 1.0, rope->pushFactor, rope->windFactor);
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rope->nodeIndices = realloc(rope->nodeIndices, sizeof(uint64_t) * (rope->nodeCount + 1));
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rope->nodeIndices[rope->nodeCount] = nodeId;
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@ -1259,16 +1247,20 @@ double Silkworm_RopeVerticalLength(double ropeId)
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if (rope != NULL)
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{
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/* return the distance between the end node Y and the start Y */
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return LookupNode(rope->nodeIndices[rope->nodeCount - 1])->position.y - LookupNode(rope->nodeIndices[0])->position.y;
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}
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else
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Silkworm_Node* startNode = LookupNode(rope->nodeIndices[0]);
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Silkworm_Node* endNode = LookupNode(rope->nodeIndices[rope->nodeCount - 1]);
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if (startNode != NULL && endNode != NULL)
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{
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return -1;
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/* return the distance between the end node Y and the start Y */
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return fabs(endNode->position.y - startNode->position.y);
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}
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}
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double Silkworm_NearestX(double ropeId, double xPosition, double yPosition)
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return -1;
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}
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double Silkworm_RopeNearestX(double ropeId, double xPosition, double yPosition)
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{
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uint32_t i;
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float nearestSqrDistance, nearestX;
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@ -1284,6 +1276,8 @@ double Silkworm_NearestX(double ropeId, double xPosition, double yPosition)
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{
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Silkworm_Node* node = LookupNode(rope->nodeIndices[i]);
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if (node != NULL)
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{
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float yDistance = node->position.y - yPosition;
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float xDistance = node->position.x - xPosition;
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@ -1296,11 +1290,12 @@ double Silkworm_NearestX(double ropeId, double xPosition, double yPosition)
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}
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}
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}
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}
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return nearestX;
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}
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double Silkworm_NearestY(double ropeId, double xPosition, double yPosition)
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double Silkworm_RopeNearestY(double ropeId, double xPosition, double yPosition)
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{
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uint32_t i;
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float nearestSqrDistance, nearestY;
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@ -1316,6 +1311,8 @@ double Silkworm_NearestY(double ropeId, double xPosition, double yPosition)
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{
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Silkworm_Node* node = LookupNode(rope->nodeIndices[i]);
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if (node != NULL)
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{
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float yDistance = node->position.y - yPosition;
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float xDistance = node->position.x - xPosition;
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@ -1328,10 +1325,23 @@ double Silkworm_NearestY(double ropeId, double xPosition, double yPosition)
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}
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}
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}
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}
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return nearestY;
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}
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void Silkworm_UnpinRope(double ropeId)
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{
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Silkworm_Rope* rope = LookupRope(ropeId);
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Silkworm_Node* node = LookupNode(rope->nodeIndices[0]);
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if (node != NULL)
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{
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node->pinned = false;
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}
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}
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double Silkworm_RopeCreate(double xPosition, double yPosition, double mass, double friction, double windFactor, double pushFactor, double tearThreshold)
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{
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Silkworm_Rope* rope = malloc(sizeof(Silkworm_Rope));
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@ -1366,7 +1376,7 @@ double Silkworm_RopeCreate(double xPosition, double yPosition, double mass, doub
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rope->nodeIndices = malloc(sizeof(uint64_t));
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rope->nodeCount = 1;
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rope->nodeIndices[0] = Silkworm_CreateNode(xPosition, yPosition, rope->nodeMass, rope->friction, 1.0, rope->pushFactor);
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rope->nodeIndices[0] = Silkworm_CreateNode(xPosition, yPosition, rope->nodeMass, rope->friction, 1.0, rope->pushFactor, rope->windFactor);
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Silkworm_Node* node = LookupNode(rope->nodeIndices[0]);
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node->pinned = true;
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@ -1397,6 +1407,9 @@ void Silkworm_RopeDestroy(double ropeId)
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}
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free(rope->nodeIndices);
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context->ropes[rope->id] = NULL;
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free(rope);
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}
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}
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@ -1829,7 +1842,7 @@ void Silkworm_DestroyNodesInRadius(double x, double y, double radius)
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{
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Silkworm_Node* node = context->nodes[i];
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if (node != NULL)
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if (node != NULL && node->destroyable)
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{
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float xDistance = (float)fabs((float)x - node->position.x);
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float yDistance = (float)fabs((float)y - node->position.y);
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@ -62,7 +62,7 @@ SILKWORMAPI void Silkworm_ApplyWind(double xSpeed, double ySpeed);
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SILKWORMAPI void Silkworm_SetBuffer(const char* bufferId);
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SILKWORMAPI double Silkworm_CreateNode(double xPosition, double yPosition, double mass, double friction, double radius, double pushFactor);
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SILKWORMAPI double Silkworm_CreateNode(double xPosition, double yPosition, double mass, double friction, double radius, double pushFactor, double windFactor);
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SILKWORMAPI void Silkworm_NodeSetDestroyable(double nodeId);
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@ -82,8 +82,9 @@ SILKWORMAPI double Silkworm_ClothFillTriangleBuffer(double clothId, double leftU
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SILKWORMAPI double Silkworm_RopeCreate(double xPosition, double yPosition, double mass, double friction, double windFactor, double pushFactor, double tearThreshold);
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SILKWORMAPI double Silkworm_RopeAddNode(double ropeId, double xPosition, double yPosition, double length);
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SILKWORMAPI double Silkworm_RopeVerticalLength(double ropeId);
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SILKWORMAPI double Silkworm_NearestX(double ropeId, double xPosition, double yPosition);
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SILKWORMAPI double Silkworm_NearestY(double ropeId, double xPosition, double yPosition);
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SILKWORMAPI double Silkworm_RopeNearestX(double ropeId, double xPosition, double yPosition);
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SILKWORMAPI double Silkworm_RopeNearestY(double ropeId, double xPosition, double yPosition);
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SILKWORMAPI void Silkworm_UnpinRope(double ropeId);
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SILKWORMAPI void Silkworm_RopeDestroy(double ropeId);
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SILKWORMAPI double Silkworm_RopeRequiredBufferSize(double ropeId);
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SILKWORMAPI double Silkworm_RopeFillBuffer(double ropeId, double width, double leftUV, double widthUV, double topUV, double heightUV);
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