rope tech
parent
b96860705d
commit
0c0d1b67f5
292
src/Silkworm.c
292
src/Silkworm.c
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@ -29,12 +29,33 @@
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#include <stdlib.h>
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#include <string.h>
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#define PI 3.14159265358979323846
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typedef struct Silkworm_Vector2
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{
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float x;
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float y;
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} Silkworm_Vector2;
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static inline Silkworm_Vector2 Vector2_Rotate(Silkworm_Vector2 vector, float angle)
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{
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Silkworm_Vector2 rotated;
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rotated.x = vector.x * cosf(angle) - vector.y * sinf(angle);
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rotated.y = vector.x * sinf(angle) + vector.y * cosf(angle);
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return rotated;
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}
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static inline Silkworm_Vector2 Vector2_Normalize(Silkworm_Vector2 vector)
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{
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float length = sqrtf(vector.x * vector.x + vector.y * vector.y);
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Silkworm_Vector2 normalized;
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normalized.x = vector.x / length;
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normalized.y = vector.y / length;
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return normalized;
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}
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typedef struct Silkworm_Link Silkworm_Link;
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typedef struct Silkworm_Node
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@ -275,9 +296,16 @@ typedef struct Silkworm_Cloth
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typedef struct Silkworm_Rope
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{
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uint64_t id;
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uint64_t* nodeIndices;
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uint32_t nodeCount;
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uint32_t* nodeIndices;
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float windFactor;
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float nodeMass;
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float tearThreshold;
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float friction;
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float pushFactor;
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} Silkworm_Rope;
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typedef struct Silkworm_Color
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@ -298,7 +326,9 @@ typedef struct Silkworm_Context
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Silkworm_Cloth** cloths;
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uint32_t clothCount;
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uint32_t clothCapacity;
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Silkworm_Rope** ropes;
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uint32_t ropeCount;
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uint64_t* nodeIndexStack;
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uint32_t nodeIndexStackCount;
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@ -312,6 +342,10 @@ typedef struct Silkworm_Context
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uint32_t clothIndexStackCount;
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uint32_t clothIndexStackCapacity;
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uint64_t* ropeIndexStack;
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uint32_t ropeIndexStackCount;
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uint32_t ropeIndexStackCapacity;
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float gravity;
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float xBound;
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float yBound;
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@ -346,6 +380,9 @@ void Silkworm_Init()
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context->cloths = NULL;
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context->clothCount = 0;
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context->ropes = NULL;
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context->ropeCount = 0;
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context->nodeIndexStackCapacity = 16;
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context->nodeIndexStack = malloc(sizeof(uint64_t) * context->nodeIndexStackCapacity);
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context->nodeIndexStackCount = 0;
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@ -358,6 +395,10 @@ void Silkworm_Init()
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context->clothIndexStack = malloc(sizeof(uint64_t) * context->clothIndexStackCapacity);
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context->clothIndexStackCount = 0;
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context->ropeIndexStackCapacity = 16;
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context->ropeIndexStack = malloc(sizeof(uint64_t) * context->ropeIndexStackCapacity);
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context->ropeIndexStackCount = 0;
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context->gravity = 200;
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context->xBound = 1000;
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context->yBound = 1000;
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@ -434,6 +475,8 @@ void Silkworm_Internal_DestroyCloth(Silkworm_Cloth* cloth)
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{
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uint32_t i, j;
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if (cloth != NULL)
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{
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context->cloths[cloth->id] = NULL;
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for (i = 0; i < NUM_NODE_TRIANGLE_HASH_BUCKETS; i += 1)
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@ -489,6 +532,7 @@ void Silkworm_Internal_DestroyCloth(Silkworm_Cloth* cloth)
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context->clothIndexStackCount += 1;
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free(cloth);
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}
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}
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void Silkworm_DestroyCloth(double clothId)
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@ -859,7 +903,7 @@ double Silkworm_CreateCloth(double xPosition, double yPosition, double width, do
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for (j = 0; j < cloth->verticalNodeCount; j += 1)
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{
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uint64_t nodeId = (uint64_t) Silkworm_CreateNode(xPosition + i * context->clothDensity, yPosition + j * context->clothDensity, mass, friction, 1, 0.5);
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uint64_t nodeId = (uint64_t) Silkworm_CreateNode(xPosition + i * context->clothDensity, yPosition + j * context->clothDensity, mass, friction, 1, 1.0);
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cloth->nodeIndices[i][j] = nodeId;
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@ -1179,6 +1223,234 @@ double Silkworm_ClothFillTriangleBuffer(double clothId, double leftUV, double wi
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return (double)triangleCount * 3;
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}
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Silkworm_Rope* LookupRope(double ropeId)
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{
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return context->ropes[(uint32_t)ropeId];
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}
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double Silkworm_RopeAddNode(double ropeId, double xPosition, double yPosition, double length)
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{
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Silkworm_Rope *rope = LookupRope(ropeId);
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double nodeId = Silkworm_CreateNode(xPosition, yPosition, rope->nodeMass, rope->friction, 1.0, rope->pushFactor);
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rope->nodeIndices = realloc(rope->nodeIndices, sizeof(uint64_t) * (rope->nodeCount + 1));
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rope->nodeIndices[rope->nodeCount] = nodeId;
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rope->nodeCount += 1;
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Silkworm_Node* node = LookupNode((uint64_t)nodeId);
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node->destroyable = false;
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Silkworm_CreateLink((double)rope->nodeIndices[rope->nodeCount - 2], (double)rope->nodeIndices[rope->nodeCount - 1], length, rope->tearThreshold);
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return nodeId;
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}
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double Silkworm_RopeCreate(double xPosition, double yPosition, double mass, double friction, double windFactor, double pushFactor, double tearThreshold)
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{
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Silkworm_Rope* rope = malloc(sizeof(Silkworm_Rope));
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uint64_t id;
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if (context->ropeIndexStackCount > 0)
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{
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id = context->ropeIndexStack[context->ropeIndexStackCount - 1];
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context->ropeIndexStackCount -= 1;
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context->ropes[id] = rope;
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}
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else
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{
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id = context->ropeCount;
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context->ropes = realloc(context->ropes, sizeof(Silkworm_Rope*) * (context->ropeCount + 1));
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context->ropes[id] = rope;
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context->ropeCount += 1;
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}
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rope->id = id;
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rope->nodeMass = mass;
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rope->friction = friction;
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rope->windFactor = windFactor;
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rope->tearThreshold = tearThreshold;
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rope->pushFactor = pushFactor;
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// TODO: create first node here
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rope->nodeIndices = malloc(sizeof(uint64_t));
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rope->nodeCount = 1;
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rope->nodeIndices[0] = Silkworm_CreateNode(xPosition, yPosition, rope->nodeMass, rope->friction, 1.0, rope->pushFactor);
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Silkworm_Node* node = LookupNode(rope->nodeIndices[0]);
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node->pinned = true;
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node->destroyable = false;
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return (double)rope->id;
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}
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void Silkworm_RopeDestroy(double ropeId)
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{
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uint32_t i;
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Silkworm_Rope *rope = LookupRope(ropeId);
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if (rope != NULL)
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{
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if (context->ropeIndexStackCount >= context->ropeIndexStackCapacity)
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{
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context->ropeIndexStackCapacity *= 2;
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context->ropeIndexStack = realloc(context->ropeIndexStack, sizeof(uint64_t) * context->ropeIndexStackCapacity);
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}
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context->ropeIndexStack[context->ropeIndexStackCount] = rope->id;
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context->ropeIndexStackCount += 1;
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for (i = 0; i < rope->nodeCount; i += 1)
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{
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Silkworm_DestroyNode((double)rope->nodeIndices[i]);
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}
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free(rope->nodeIndices);
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}
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}
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double Silkworm_RopeRequiredBufferSize(double ropeId)
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{
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Silkworm_Rope* rope = LookupRope(ropeId);
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return (double)(rope->nodeCount - 1) * 6 * (sizeof(Silkworm_Vector2) + sizeof(Silkworm_Color) + (sizeof(float) * 2));
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}
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double Silkworm_RopeFillBuffer(double ropeId, double width, double leftUV, double widthUV, double topUV, double heightUV)
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{
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uint32_t i, vertexCount;
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Silkworm_Rope* rope = LookupRope(ropeId);
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uint8_t* bufferAddress = context->currentBufferAddress;
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Silkworm_Color color;
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color.r = 255;
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color.g = 255;
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color.b = 255;
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color.a = 255;
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vertexCount = 0;
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for (i = 0; i < rope->nodeCount - 1; i += 1)
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{
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Silkworm_Node* nodeOne = LookupNode(rope->nodeIndices[i]);
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Silkworm_Node* nodeTwo = LookupNode(rope->nodeIndices[i + 1]);
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Silkworm_Vector2 forwardDirection;
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forwardDirection.x = nodeTwo->position.x - nodeOne->position.x;
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forwardDirection.y = nodeTwo->position.y - nodeOne->position.y;
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float forwardLength = sqrtf(forwardDirection.x * forwardDirection.x + forwardDirection.y * forwardDirection.y);
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forwardDirection = Vector2_Normalize(forwardDirection);
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Silkworm_Vector2 upDirection = Vector2_Rotate(forwardDirection, PI / 2);
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Silkworm_Vector2 topLeft;
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topLeft.x = nodeOne->position.x + upDirection.x * width / 2;
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topLeft.y = nodeOne->position.y + upDirection.y * width / 2;
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Silkworm_Vector2 bottomLeft;
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bottomLeft.x = nodeOne->position.x - upDirection.x * width / 2;
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bottomLeft.y = nodeOne->position.y - upDirection.y * width / 2;
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Silkworm_Vector2 topRight;
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topRight.x = topLeft.x + forwardDirection.x * forwardLength;
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topRight.y = topLeft.y + forwardDirection.y * forwardLength;
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Silkworm_Vector2 bottomRight;
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bottomRight.x = bottomLeft.x + forwardDirection.x * forwardLength;
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bottomRight.y = bottomLeft.y + forwardDirection.y * forwardLength;
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float uvLeft = (float)leftUV;
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float uvRight = (float)leftUV + (float)widthUV;
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float uvTop = (float)topUV;
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float uvBottom = (float)topUV + (float)heightUV;
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/* top left triangle */
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memcpy(bufferAddress, &topLeft, sizeof(Silkworm_Vector2));
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bufferAddress += sizeof(Silkworm_Vector2);
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memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
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bufferAddress += sizeof(Silkworm_Color);
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memcpy(bufferAddress, &uvLeft, sizeof(float));
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bufferAddress += sizeof(float);
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memcpy(bufferAddress, &uvTop, sizeof(float));
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bufferAddress += sizeof(float);
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memcpy(bufferAddress, &topRight, sizeof(Silkworm_Vector2));
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bufferAddress += sizeof(Silkworm_Vector2);
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memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
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bufferAddress += sizeof(Silkworm_Color);
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memcpy(bufferAddress, &uvRight, sizeof(float));
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bufferAddress += sizeof(float);
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memcpy(bufferAddress, &uvTop, sizeof(float));
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bufferAddress += sizeof(float);
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memcpy(bufferAddress, &bottomLeft, sizeof(Silkworm_Vector2));
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bufferAddress += sizeof(Silkworm_Vector2);
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memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
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bufferAddress += sizeof(Silkworm_Color);
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memcpy(bufferAddress, &uvLeft, sizeof(float));
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bufferAddress += sizeof(float);
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memcpy(bufferAddress, &uvBottom, sizeof(float));
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bufferAddress += sizeof(float);
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/* bottom right triangle */
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memcpy(bufferAddress, &bottomLeft, sizeof(Silkworm_Vector2));
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bufferAddress += sizeof(Silkworm_Vector2);
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memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
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bufferAddress += sizeof(Silkworm_Color);
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memcpy(bufferAddress, &uvLeft, sizeof(float));
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bufferAddress += sizeof(float);
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memcpy(bufferAddress, &uvBottom, sizeof(float));
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bufferAddress += sizeof(float);
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memcpy(bufferAddress, &topRight, sizeof(Silkworm_Vector2));
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bufferAddress += sizeof(Silkworm_Vector2);
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memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
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bufferAddress += sizeof(Silkworm_Color);
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memcpy(bufferAddress, &uvRight, sizeof(float));
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bufferAddress += sizeof(float);
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memcpy(bufferAddress, &uvTop, sizeof(float));
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bufferAddress += sizeof(float);
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memcpy(bufferAddress, &bottomRight, sizeof(Silkworm_Vector2));
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bufferAddress += sizeof(Silkworm_Vector2);
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memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
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bufferAddress += sizeof(Silkworm_Color);
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memcpy(bufferAddress, &uvRight, sizeof(float));
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bufferAddress += sizeof(float);
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memcpy(bufferAddress, &uvBottom, sizeof(float));
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bufferAddress += sizeof(float);
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vertexCount += 6;
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}
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return (double)vertexCount;
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}
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/* in bytes */
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double Silkworm_GetEditorBufferRequiredSize()
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{
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@ -1404,8 +1676,8 @@ void Silkworm_PushNodesInRadius(double x, double y, double radius, double xDirec
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if (squareDistance <= radius * radius)
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{
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node->position.x += (float)xDirection;
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node->position.y += (float)yDirection;
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node->position.x += (float)xDirection * node->pushFactor;
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node->position.y += (float)yDirection * node->pushFactor;
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}
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}
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}
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@ -1597,6 +1869,14 @@ void Silkworm_ClearAll()
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}
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}
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for (i = 0; i < context->ropeCount; i += 1)
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{
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if (context->ropes[i] != NULL)
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{
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Silkworm_RopeDestroy((double)i);
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}
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}
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Silkworm_PerformDestroys();
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}
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@ -1607,10 +1887,12 @@ void Silkworm_Finish()
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free(context->nodes);
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free(context->links);
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free(context->cloths);
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free(context->ropes);
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free(context->nodeIndexStack);
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free(context->linkIndexStack);
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free(context->clothIndexStack);
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free(context->ropeIndexStack);
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free(context->nodeDestructionData);
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free(context->linkDestructionData);
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@ -79,6 +79,12 @@ SILKWORMAPI void Silkworm_DestroyCloth(double clothId);
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SILKWORMAPI double Silkworm_ClothFillTriangleBuffer(double clothId, double leftUV, double widthUV, double topUV, double heightUV);
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SILKWORMAPI double Silkworm_RopeCreate(double xPosition, double yPosition, double mass, double friction, double windFactor, double pushFactor, double tearThreshold);
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SILKWORMAPI double Silkworm_RopeAddNode(double ropeId, double xPosition, double yPosition, double length);
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SILKWORMAPI void Silkworm_RopeDestroy(double ropeId);
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SILKWORMAPI double Silkworm_RopeRequiredBufferSize(double ropeId);
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SILKWORMAPI double Silkworm_RopeFillBuffer(double ropeId, double width, double leftUV, double widthUV, double topUV, double heightUV);
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SILKWORMAPI double Silkworm_GetEditorBufferRequiredSize();
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SILKWORMAPI double Silkworm_FillEditorBuffer();
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