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Silkworm - Verlet cloth physics in C
Copyright (c) 2021 Evan "cosmonaut" Hemsley
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from
the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in a
product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

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# Silkworm
Silkworm is a cloth physics simulation system that was designed for the game Samurai Gunn 2.
The ABI has some awkwardnesses due to the limitations of the Game Maker Studio 2 engine it must operate with.
It is unlikely that I will redesign the ABI for more general purposes, but I invite you to take this code and reshape it into something more generally workable if you wish.
## License
This library is licensed under the zlib license. See LICENSE file for details.