proposed Refresh 2 changes

refresh2
cosmonaut 2024-02-23 00:05:44 -08:00
parent b5325e6d03
commit ad0b168c47
2 changed files with 259 additions and 164 deletions

View File

@ -4,7 +4,6 @@
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>RefreshCS</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>

View File

@ -35,8 +35,8 @@ namespace RefreshCS
/* Version */
public const uint REFRESH_MAJOR_VERSION = 1;
public const uint REFRESH_MINOR_VERSION = 15;
public const uint REFRESH_MAJOR_VERSION = 2;
public const uint REFRESH_MINOR_VERSION = 0;
public const uint REFRESH_PATCH_VERSION = 0;
public const uint REFRESH_COMPILED_VERSION = (
@ -308,6 +308,12 @@ namespace RefreshCS
IntOpaqueWhite
}
public enum SetDataOptions
{
Discard,
Overwrite
}
public enum Backend
{
DontCare,
@ -358,10 +364,31 @@ namespace RefreshCS
public struct TextureSlice
{
public IntPtr texture;
public Rect rectangle;
public uint depth;
public uint layer;
public uint level;
public uint mipLevel;
public uint baseLayer;
public uint layerCount;
public uint x;
public uint y;
public uint z;
public uint w;
public uint h;
public uint d;
}
[StructLayout(LayoutKind.Sequential)]
public struct BufferImageCopy
{
public uint bufferOffset;
public uint bufferStride;
public uint bufferImageHeight;
}
[StructLayout(LayoutKind.Sequential)]
public struct BufferCopy
{
public uint srcOffset;
public uint dstOffset;
public uint size;
}
[StructLayout(LayoutKind.Sequential)]
@ -469,7 +496,7 @@ namespace RefreshCS
public IntPtr shaderModule;
[MarshalAs(UnmanagedType.LPStr)]
public string entryPointName;
public ulong uniformBufferSize;
public uint uniformBufferSize;
public uint samplerBindingCount;
}
@ -479,7 +506,7 @@ namespace RefreshCS
public IntPtr shaderModule;
[MarshalAs(UnmanagedType.LPStr)]
public string entryPointName;
public ulong uniformBufferSize;
public uint uniformBufferSize;
public uint bufferBindingCount;
public uint imageBindingCount;
}
@ -511,8 +538,7 @@ namespace RefreshCS
public CompareOp compareOp;
public byte depthBoundsTestEnable;
public byte stencilTestEnable;
public StencilOpState frontStencilState;
public StencilOpState backStencilState;
public StencilOpState stencilState;
public float minDepthBounds;
public float maxDepthBounds;
}
@ -599,64 +625,7 @@ namespace RefreshCS
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DestroyDevice(IntPtr device);
/* Drawing */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DrawInstancedPrimitives(
IntPtr device,
IntPtr commandBuffer,
uint baseVertex,
uint startIndex,
uint primitiveCount,
uint instanceCount,
uint vertexParamOffset,
uint fragmentParamOffset
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DrawIndexedPrimitives(
IntPtr device,
IntPtr commandBuffer,
uint baseVertex,
uint startIndex,
uint primitiveCount,
uint vertexParamOffset,
uint fragmentParamOffset
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DrawPrimitives(
IntPtr device,
IntPtr commandBuffer,
uint vertexStart,
uint primitiveCount,
uint vertexParamOffset,
uint fragmentParamOffset
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DrawPrimitivesIndirect(
IntPtr device,
IntPtr commandBuffer,
IntPtr buffer,
uint offsetInBytes,
uint drawCount,
uint stride,
uint vertexParamOffset,
uint fragmentParamOffset
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DispatchCompute(
IntPtr device,
IntPtr commandBuffer,
uint groupCountX,
uint groupCountY,
uint groupCountZ,
uint computeParamOffset
);
/* Creates */
/* State Creation */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Refresh_CreateComputePipeline(
@ -689,100 +658,16 @@ namespace RefreshCS
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Refresh_CreateBuffer(
public static extern IntPtr Refresh_CreateGpuBuffer(
IntPtr device,
BufferUsageFlags usageFlags,
uint sizeInBytes
);
/* Setters */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_SetTextureData(
public static extern IntPtr Refresh_CreateCpuBuffer(
IntPtr device,
IntPtr commandBuffer,
in TextureSlice textureSlice,
IntPtr data,
uint dataLengthInBytes
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_SetTextureDataYUV(
IntPtr device,
IntPtr commandBuffer,
IntPtr y,
IntPtr u,
IntPtr v,
uint yWidth,
uint yHeight,
uint uvWidth,
uint uvHeight,
IntPtr yDataPtr,
IntPtr uDataPtr,
IntPtr vDataPtr,
uint yDataLength,
uint uvDataLength,
uint yStride,
uint uvStride
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_CopyTextureToTexture(
IntPtr device,
IntPtr commandBuffer,
in TextureSlice sourceTextureSlice,
in TextureSlice destinationTextureSlice,
Filter filter
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_CopyTextureToBuffer(
IntPtr device,
IntPtr commandBuffer,
in TextureSlice textureSlice,
IntPtr buffer
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_GetBufferData(
IntPtr device,
IntPtr buffer,
IntPtr data,
uint dataLengthInBytes
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_SetBufferData(
IntPtr device,
IntPtr commandBuffer,
IntPtr buffer,
uint offsetInBytes,
IntPtr data,
uint dataLengthInBytes
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint Refresh_PushVertexShaderUniforms(
IntPtr device,
IntPtr commandBuffer,
IntPtr data,
uint dataLengthInBytes
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint Refresh_PushFragmentShaderUniforms(
IntPtr device,
IntPtr commandBuffer,
IntPtr data,
uint dataLengthInBytes
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern uint Refresh_PushComputeShaderUniforms(
IntPtr device,
IntPtr commandBuffer,
IntPtr data,
uint dataLengthInBytes
uint sizeInBytes
);
/* Disposal */
@ -800,7 +685,13 @@ namespace RefreshCS
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyBuffer(
public static extern void Refresh_QueueDestroyGpuBuffer(
IntPtr device,
IntPtr buffer
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyCpuBuffer(
IntPtr device,
IntPtr buffer
);
@ -843,12 +734,6 @@ namespace RefreshCS
DepthStencilAttachmentInfo* depthStencilAttachmentInfo /* can be NULL */
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_EndRenderPass(
IntPtr device,
IntPtr commandBuffer
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BindGraphicsPipeline(
IntPtr device,
@ -905,6 +790,73 @@ namespace RefreshCS
IntPtr pSamplers
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_PushVertexShaderUniforms(
IntPtr device,
IntPtr commandBuffer,
IntPtr data,
uint dataLengthInBytes
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_PushFragmentShaderUniforms(
IntPtr device,
IntPtr commandBuffer,
IntPtr data,
uint dataLengthInBytes
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DrawInstancedPrimitives(
IntPtr device,
IntPtr commandBuffer,
uint baseVertex,
uint startIndex,
uint primitiveCount,
uint instanceCount
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DrawIndexedPrimitives(
IntPtr device,
IntPtr commandBuffer,
uint baseVertex,
uint startIndex,
uint primitiveCount
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DrawPrimitives(
IntPtr device,
IntPtr commandBuffer,
uint vertexStart,
uint primitiveCount
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DrawPrimitivesIndirect(
IntPtr device,
IntPtr commandBuffer,
IntPtr buffer,
uint offsetInBytes,
uint drawCount,
uint stride
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_EndRenderPass(
IntPtr device,
IntPtr commandBuffer
);
/* Compute Pass */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BeginComputePass(
IntPtr device,
IntPtr commandBuffer
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BindComputePipeline(
IntPtr device,
@ -923,7 +875,142 @@ namespace RefreshCS
public static extern void Refresh_BindComputeTextures(
IntPtr device,
IntPtr commandBuffer,
IntPtr pTextures
IntPtr pTextures,
IntPtr pLevels
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_PushComputeShaderUniforms(
IntPtr device,
IntPtr commandBuffer,
IntPtr data,
uint dataLengthInBytes
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DispatchCompute(
IntPtr device,
IntPtr commandBuffer,
uint groupCountX,
uint groupCountY,
uint groupCountZ
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_EndComputePass(
IntPtr device,
IntPtr commandBuffer
);
/* CpuBuffer Set/Get */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Refresh_SetData(
IntPtr device,
IntPtr data,
IntPtr cpuBuffer,
in BufferCopy copyParams,
SetDataOptions option
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_GetData(
IntPtr device,
IntPtr cpuBuffer,
IntPtr data,
in BufferCopy copyParams
);
/* Copy Pass */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BeginCopyPass(
IntPtr device,
IntPtr commandBuffer
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_UploadToTexture(
IntPtr device,
IntPtr commandBuffer,
IntPtr cpuBuffer,
in TextureSlice textureSlice,
in BufferImageCopy copyParams
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_UploadToBuffer(
IntPtr device,
IntPtr commandBuffer,
IntPtr cpuBuffer,
IntPtr gpuBuffer,
in BufferCopy copyParams
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DownloadFromTexture(
IntPtr device,
IntPtr commandBuffer,
in TextureSlice textureSlice,
IntPtr cpuBuffer,
in BufferImageCopy copyParams
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_DownloadFromBuffer(
IntPtr device,
IntPtr commandBuffer,
IntPtr gpuBuffer,
IntPtr cpuBuffer,
in BufferCopy copyParams
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_CopyTextureToTexture(
IntPtr device,
IntPtr commandBuffer,
in TextureSlice source,
in TextureSlice destination
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_CopyTextureToBuffer(
IntPtr device,
IntPtr commandBuffer,
in TextureSlice textureSlice,
IntPtr gpuBuffer,
in BufferImageCopy copyParams
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_CopyBufferToTexture(
IntPtr device,
IntPtr commandBuffer,
IntPtr gpuBuffer,
in TextureSlice textureSlice,
in BufferImageCopy bufferImageCopy
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_CopyBufferToBuffer(
IntPtr device,
IntPtr commandBuffer,
IntPtr source,
IntPtr destination,
in BufferCopy copyParams
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_GenerateMipmaps(
IntPtr device,
IntPtr commandBuffer,
IntPtr texture
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_EndCopyPass(
IntPtr device,
IntPtr commandBuffer
);
/* Submission/Presentation */
@ -1014,6 +1101,15 @@ namespace RefreshCS
out int len
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern byte Refresh_Image_Info(
IntPtr bufferPtr,
int bufferLength,
out int w,
out int h,
out int len
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_Image_Free(IntPtr mem);