RasterizerState / BlendFactor ABI break (#4)
Updates RasterizerState and BlendFactor for the ABI changes introduced in [this PR](MoonsideGames/Refresh#27). Reviewed-on: #4 Co-authored-by: TheSpydog <thespydog@noreply.example.org> Co-committed-by: TheSpydog <thespydog@noreply.example.org>pull/5/head
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@ -250,11 +250,7 @@ namespace RefreshCS
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OneMinusDestinationAlpha,
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OneMinusDestinationAlpha,
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ConstantColor,
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ConstantColor,
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OneMinusConstantColor,
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OneMinusConstantColor,
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SourceAlphaSaturate,
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SourceAlphaSaturate
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SourceOneColor,
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OneMinusSourceOneColor,
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SourceOneAlpha,
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OneMinusSourceOneAlpha
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}
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}
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[Flags]
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[Flags]
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@ -484,7 +480,6 @@ namespace RefreshCS
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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public struct RasterizerState
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public struct RasterizerState
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{
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{
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public byte depthClampEnable;
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public FillMode fillMode;
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public FillMode fillMode;
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public CullMode cullMode;
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public CullMode cullMode;
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public FrontFace frontFace;
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public FrontFace frontFace;
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