RasterizerState / BlendFactor ABI break (#4)

Updates RasterizerState and BlendFactor for the ABI changes introduced in [this PR](MoonsideGames/Refresh#27).

Reviewed-on: #4
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
pull/5/head
TheSpydog 2022-12-29 03:16:50 +00:00 committed by cosmonaut
parent 2880ab39a3
commit 9068263afc
1 changed files with 1 additions and 6 deletions

View File

@ -250,11 +250,7 @@ namespace RefreshCS
OneMinusDestinationAlpha, OneMinusDestinationAlpha,
ConstantColor, ConstantColor,
OneMinusConstantColor, OneMinusConstantColor,
SourceAlphaSaturate, SourceAlphaSaturate
SourceOneColor,
OneMinusSourceOneColor,
SourceOneAlpha,
OneMinusSourceOneAlpha
} }
[Flags] [Flags]
@ -484,7 +480,6 @@ namespace RefreshCS
[StructLayout(LayoutKind.Sequential)] [StructLayout(LayoutKind.Sequential)]
public struct RasterizerState public struct RasterizerState
{ {
public byte depthClampEnable;
public FillMode fillMode; public FillMode fillMode;
public CullMode cullMode; public CullMode cullMode;
public FrontFace frontFace; public FrontFace frontFace;