D3D compatibility ABI break

remotes/1695057764242510520/main
cosmonaut 2022-03-02 11:40:06 -08:00
parent d844fe56ee
commit 642313f780
1 changed files with 17 additions and 60 deletions

View File

@ -172,16 +172,14 @@ namespace RefreshCS
public enum FillMode
{
Fill,
Line,
Point
Line
}
public enum CullMode
{
None,
Front,
Back,
FrontAndBack
Back
}
public enum FrontFace
@ -223,26 +221,6 @@ namespace RefreshCS
Max
}
public enum LogicOp
{
Clear,
And,
AndReverse,
Copy,
AndInverted,
NoOp,
Xor,
Or,
Nor,
Equivalent,
Invert,
OrReverse,
CopyInverted,
OrInverted,
Nand,
Set
}
public enum BlendFactor
{
Zero,
@ -257,8 +235,6 @@ namespace RefreshCS
OneMinusDestinationAlpha,
ConstantColor,
OneMinusConstantColor,
ConstantAlpha,
OneMinusConstantAlpha,
SourceAlphaSaturate,
SourceOneColor,
OneMinusSourceOneColor,
@ -297,8 +273,7 @@ namespace RefreshCS
public enum Filter
{
Nearest,
Linear,
Cubic
Linear
}
public enum SamplerMipmapMode
@ -450,20 +425,6 @@ namespace RefreshCS
public ColorComponentFlags colorWriteMask;
}
[StructLayout(LayoutKind.Sequential)]
public struct ComputePipelineLayoutCreateInfo
{
public uint bufferBindingCount;
public uint imageBindingCount;
}
[StructLayout(LayoutKind.Sequential)]
public struct GraphicsPipelineLayoutCreateInfo
{
public uint vertexSamplerBindingCount;
public uint fragmentSamplerBindingCount;
}
[StructLayout(LayoutKind.Sequential)]
public struct ShaderModuleCreateInfo
{
@ -485,19 +446,24 @@ namespace RefreshCS
}
[StructLayout(LayoutKind.Sequential)]
public struct ShaderStageState
public struct GraphicsShaderInfo
{
public IntPtr shaderModule;
[MarshalAs(UnmanagedType.LPStr)]
public string entryPointName;
public ulong uniformBufferSize;
public uint samplerBindingCount;
}
[StructLayout(LayoutKind.Sequential)]
public struct ComputePipelineCreateInfo
public struct ComputeShaderInfo
{
public ShaderStageState computeShaderState;
public ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo;
public IntPtr shaderModule;
[MarshalAs(UnmanagedType.LPStr)]
public string entryPointName;
public ulong uniformBufferSize;
public uint bufferBindingCount;
public uint imageBindingCount;
}
[StructLayout(LayoutKind.Sequential)]
@ -544,14 +510,6 @@ namespace RefreshCS
public float maxDepthBounds;
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct PipelineColorBlendState
{
public byte logicOpEnable;
public LogicOp logicOp;
public fixed float blendConstants[4];
}
[StructLayout(LayoutKind.Sequential)]
public struct ColorAttachmentDescription
{
@ -570,19 +528,18 @@ namespace RefreshCS
}
[StructLayout(LayoutKind.Sequential)]
public struct GraphicsPipelineCreateInfo
public unsafe struct GraphicsPipelineCreateInfo
{
public ShaderStageState vertexShaderState;
public ShaderStageState fragmentShaderState;
public GraphicsShaderInfo vertexShaderInfo;
public GraphicsShaderInfo fragmentShaderInfo;
public VertexInputState vertexInputState;
public PrimitiveType primitiveType;
public ViewportState viewportState;
public RasterizerState rasterizerState;
public MultisampleState multisampleState;
public DepthStencilState depthStencilState;
public PipelineColorBlendState colorBlendState;
public GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo;
public GraphicsPipelineAttachmentInfo attachmentInfo;
public fixed float blendConstants[4];
}
public struct ColorAttachmentInfo
@ -694,7 +651,7 @@ namespace RefreshCS
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Refresh_CreateComputePipeline(
IntPtr device,
in ComputePipelineCreateInfo computePipelineCreateInfo
in ComputeShaderInfo computeShaderInfo
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]