uniforms ABI change
parent
1befeda8f5
commit
34bf0b69ae
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@ -807,7 +807,7 @@ namespace RefreshCS
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern uint Refresh_PushVertexShaderUniforms(
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public static extern uint Refresh_PushVertexShaderUniforms(
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IntPtr device,
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IntPtr device,
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IntPtr graphicsPipeline,
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IntPtr commandBuffer,
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IntPtr data,
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IntPtr data,
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uint dataLengthInBytes
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uint dataLengthInBytes
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);
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);
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@ -815,7 +815,7 @@ namespace RefreshCS
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern uint Refresh_PushFragmentShaderUniforms(
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public static extern uint Refresh_PushFragmentShaderUniforms(
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IntPtr device,
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IntPtr device,
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IntPtr graphicsPipeline,
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IntPtr commandBuffer,
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IntPtr data,
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IntPtr data,
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uint dataLengthInBytes
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uint dataLengthInBytes
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);
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);
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@ -823,7 +823,7 @@ namespace RefreshCS
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern uint Refresh_PushComputeShaderUniforms(
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public static extern uint Refresh_PushComputeShaderUniforms(
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IntPtr device,
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IntPtr device,
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IntPtr computePipeline,
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IntPtr commandBuffer,
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IntPtr data,
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IntPtr data,
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uint dataLengthInBytes
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uint dataLengthInBytes
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);
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);
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