easier flag types
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				|  | @ -110,7 +110,8 @@ namespace RefreshCS | |||
|             Depth32Stencil8 | ||||
|         } | ||||
| 
 | ||||
|         public enum TextureUsageFlagBits | ||||
|         [Flags] | ||||
|         public enum TextureUsageFlags : uint | ||||
|         { | ||||
|             SamplerBit = 1, | ||||
|             ColorTargetBit = 2 | ||||
|  | @ -137,7 +138,8 @@ namespace RefreshCS | |||
|             NegativeZ | ||||
|         } | ||||
| 
 | ||||
|         public enum BufferUsageFlagBits | ||||
|         [Flags] | ||||
|         public enum BufferUsageFlags : uint | ||||
|         { | ||||
|             Vertex = 1, | ||||
|             Index = 2, | ||||
|  | @ -263,12 +265,26 @@ namespace RefreshCS | |||
|             OneMinusSourceOneAlpha | ||||
|         } | ||||
| 
 | ||||
|         public enum ColorComponentFlagBits | ||||
|         [Flags] | ||||
|         public enum ColorComponentFlags : uint | ||||
|         { | ||||
|             R = 1, | ||||
|             G = 2, | ||||
|             B = 4, | ||||
|             A = 8 | ||||
|             A = 8, | ||||
| 
 | ||||
|             RG = R | G, | ||||
|             RB = R | B, | ||||
|             RA = R | A, | ||||
|             GB = G | B, | ||||
|             GA = G | A, | ||||
|             BA = B | A, | ||||
| 
 | ||||
|             RGB = R | G | B, | ||||
|             RGA = R | G | A, | ||||
|             GBA = G | B | A, | ||||
| 
 | ||||
|             RGBA = R | G | B | A | ||||
|         } | ||||
| 
 | ||||
|         public enum ShaderStageType | ||||
|  | @ -439,7 +455,7 @@ namespace RefreshCS | |||
|             public BlendFactor sourceAlphaBlendFactor; | ||||
|             public BlendFactor destinationAlphaBlendFactor; | ||||
|             public BlendOp alphaBlendOp; | ||||
|             public uint colorWriteMask; | ||||
|             public ColorComponentFlags colorWriteMask; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|  | @ -500,7 +516,7 @@ namespace RefreshCS | |||
|             public SampleCount sampleCount; | ||||
|             public uint levelCount; | ||||
|             public ColorFormat format; | ||||
|             public uint usageFlags; /* Refresh_TextureUsageFlags */ | ||||
|             public TextureUsageFlags usageFlags; /* Refresh_TextureUsageFlags */ | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|  | @ -509,7 +525,7 @@ namespace RefreshCS | |||
|             public IntPtr shaderModule; | ||||
|             [MarshalAs(UnmanagedType.LPStr)] | ||||
|             public string entryPointName; | ||||
|             public UInt64 uniformBufferSize; | ||||
|             public ulong uniformBufferSize; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|  | @ -742,7 +758,7 @@ namespace RefreshCS | |||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||
|         public static extern IntPtr Refresh_CreateBuffer( | ||||
|             IntPtr device, | ||||
|             uint usageFlags, /* BufferUsageFlagBits */ | ||||
|             BufferUsageFlags usageFlags, | ||||
|             uint sizeInBytes | ||||
|         ); | ||||
| 
 | ||||
|  |  | |||
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