TextureSlice and TextureRegion API
parent
031ad4c047
commit
020e76782a
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@ -371,8 +371,13 @@ namespace RefreshCS
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{
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{
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public IntPtr texture;
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public IntPtr texture;
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public uint mipLevel;
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public uint mipLevel;
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public uint baseLayer;
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public uint layer;
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public uint layerCount;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct TextureRegion
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{
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public TextureSlice textureSlice;
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public uint x;
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public uint x;
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public uint y;
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public uint y;
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public uint z;
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public uint z;
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@ -490,6 +495,7 @@ namespace RefreshCS
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public uint height;
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public uint height;
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public uint depth;
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public uint depth;
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public byte isCube;
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public byte isCube;
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public uint layerCount;
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public uint levelCount;
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public uint levelCount;
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public SampleCount sampleCount;
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public SampleCount sampleCount;
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public TextureFormat format;
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public TextureFormat format;
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@ -579,28 +585,26 @@ namespace RefreshCS
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public fixed float blendConstants[4];
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public fixed float blendConstants[4];
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct ColorAttachmentInfo
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public struct ColorAttachmentInfo
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{
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{
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public IntPtr texture;
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public TextureSlice textureSlice;
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public uint depth;
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public uint layer;
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public uint level;
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public Vec4 clearColor;
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public Vec4 clearColor;
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public LoadOp loadOp;
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public LoadOp loadOp;
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public StoreOp storeOp;
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public StoreOp storeOp;
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public byte safeDiscard;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct DepthStencilAttachmentInfo
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public struct DepthStencilAttachmentInfo
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{
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{
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public IntPtr texture;
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public TextureSlice textureSlice;
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public uint depth;
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public uint layer;
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public uint level;
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public DepthStencilValue depthStencilClearValue;
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public DepthStencilValue depthStencilClearValue;
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public LoadOp loadOp;
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public LoadOp loadOp;
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public StoreOp storeOp;
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public StoreOp storeOp;
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public LoadOp stencilLoadOp;
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public LoadOp stencilLoadOp;
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public StoreOp stencilStoreOp;
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public StoreOp stencilStoreOp;
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public byte safeDiscard;
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}
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}
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/* Logging */
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/* Logging */
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@ -881,8 +885,7 @@ namespace RefreshCS
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public static extern void Refresh_BindComputeTextures(
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public static extern void Refresh_BindComputeTextures(
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IntPtr device,
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr commandBuffer,
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IntPtr pTextures,
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IntPtr pTextureSlices
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IntPtr pLevels
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);
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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@ -940,7 +943,7 @@ namespace RefreshCS
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IntPtr device,
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr commandBuffer,
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IntPtr transferBuffer,
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IntPtr transferBuffer,
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in TextureSlice textureSlice,
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in TextureRegion textureSlice,
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in BufferImageCopy copyParams,
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in BufferImageCopy copyParams,
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CopyOptions option
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CopyOptions option
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);
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);
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@ -959,7 +962,7 @@ namespace RefreshCS
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public static extern void Refresh_DownloadFromTexture(
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public static extern void Refresh_DownloadFromTexture(
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IntPtr device,
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr commandBuffer,
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in TextureSlice textureSlice,
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in TextureRegion textureSlice,
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IntPtr transferBuffer,
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IntPtr transferBuffer,
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in BufferImageCopy copyParams,
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in BufferImageCopy copyParams,
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TransferOptions option
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TransferOptions option
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@ -979,8 +982,8 @@ namespace RefreshCS
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public static extern void Refresh_CopyTextureToTexture(
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public static extern void Refresh_CopyTextureToTexture(
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IntPtr device,
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr commandBuffer,
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in TextureSlice source,
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in TextureRegion source,
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in TextureSlice destination,
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in TextureRegion destination,
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CopyOptions option
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CopyOptions option
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);
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);
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@ -988,7 +991,7 @@ namespace RefreshCS
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public static extern void Refresh_CopyTextureToBuffer(
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public static extern void Refresh_CopyTextureToBuffer(
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IntPtr device,
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr commandBuffer,
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in TextureSlice textureSlice,
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in TextureRegion textureSlice,
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IntPtr gpuBuffer,
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IntPtr gpuBuffer,
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in BufferImageCopy copyParams,
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in BufferImageCopy copyParams,
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CopyOptions option
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CopyOptions option
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@ -999,7 +1002,7 @@ namespace RefreshCS
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IntPtr device,
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr commandBuffer,
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IntPtr gpuBuffer,
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IntPtr gpuBuffer,
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in TextureSlice textureSlice,
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in TextureRegion textureSlice,
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in BufferImageCopy bufferImageCopy,
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in BufferImageCopy bufferImageCopy,
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CopyOptions option
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CopyOptions option
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);
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);
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