109 lines
4.5 KiB
C#
109 lines
4.5 KiB
C#
using System.Collections.Generic;
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using System.Numerics;
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using Encompass;
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using MoonTools.Bonk;
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using MoonTools.Structs;
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using PongFE.Components;
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using PongFE.Enums;
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using PongFE.Messages;
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namespace PongFE.Engines
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{
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[Receives(typeof(MotionMessage))]
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[Sends(
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typeof(UpdatePositionMessage),
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typeof(CollisionMessage)
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)]
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[QueryWith(typeof(PositionComponent), typeof(CollisionComponent))]
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public class MotionEngine : Engine
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{
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private readonly SpatialHash<Entity> _spatialHash = new SpatialHash<Entity>(32);
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private readonly Dictionary<Entity, Vector2> _moveAmounts = new Dictionary<Entity, Vector2>();
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public override void Update(double dt)
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{
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_spatialHash.Clear();
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_moveAmounts.Clear();
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foreach (var entity in TrackedEntities)
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{
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ref readonly var positionComponent = ref GetComponent<PositionComponent>(entity);
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ref readonly var collisionComponent = ref GetComponent<CollisionComponent>(entity);
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_spatialHash.Insert(entity, collisionComponent.Rectangle, new Transform2D(positionComponent.Position));
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}
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foreach (ref readonly var entity in ReadEntities<PositionComponent>())
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{
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ref readonly var positionComponent = ref GetComponent<PositionComponent>(entity);
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_moveAmounts[entity] = Vector2.Zero;
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foreach (var motionMessage in ReadMessagesWithEntity<MotionMessage>(entity))
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{
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_moveAmounts[entity] += motionMessage.Movement;
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}
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}
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foreach (var entity in TrackedEntities)
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{
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Vector2 moveAmount = _moveAmounts[entity];
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ref readonly var positionComponent = ref GetComponent<PositionComponent>(entity);
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var projectedPosition = positionComponent.Position + moveAmount;
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ref readonly var collisionComponent = ref GetComponent<CollisionComponent>(entity);
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var rectangle = collisionComponent.Rectangle;
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var (xHit, yHit, newPosition, collisionEntity) = SolidCollisionPosition(rectangle, positionComponent.Position, projectedPosition);
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if (xHit || yHit)
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{
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projectedPosition = newPosition;
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if (xHit)
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{
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SendMessage(new CollisionMessage(entity, collisionEntity, HitOrientation.Horizontal));
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}
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else
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{
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SendMessage(new CollisionMessage(entity, collisionEntity, HitOrientation.Vertical));
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}
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}
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SendMessage(new UpdatePositionMessage(entity, projectedPosition));
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}
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}
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private (bool, bool, Position2D, Entity) SolidCollisionPosition(Rectangle rectangle, Position2D startPosition, Position2D endPosition)
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{
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var startX = startPosition.X;
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var endX = endPosition.X;
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var startY = startPosition.Y;
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var endY = endPosition.Y;
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bool xHit, yHit;
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int xPosition, yPosition;
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Entity xCollisionEntity, yCollisionEntity;
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(xHit, xPosition, xCollisionEntity) = SweepX(_spatialHash, rectangle, Position2D.Zero, new Position2D(startX, startY), endX - startX);
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if (!xHit) { xPosition = endX; }
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(yHit, yPosition, yCollisionEntity) = SweepY(_spatialHash, rectangle, Position2D.Zero, new Position2D(xPosition, startY), endY - startY);
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return (xHit, yHit, new Position2D(xPosition, yPosition), xHit ? xCollisionEntity : yCollisionEntity);
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}
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private (bool, int, Entity) SweepX(SpatialHash<Entity> solidSpatialHash, Rectangle rectangle, Position2D offset, Position2D startPosition, int horizontalMovement)
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{
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var sweepResult = SweepTest.Test(solidSpatialHash, rectangle, new Transform2D(offset + startPosition), new Vector2(horizontalMovement, 0));
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return (sweepResult.Hit, startPosition.X + (int)sweepResult.Motion.X, sweepResult.ID);
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}
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public static (bool, int, Entity) SweepY(SpatialHash<Entity> solidSpatialHash, Rectangle rectangle, Position2D offset, Position2D startPosition, int verticalMovement)
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{
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var sweepResult = SweepTest.Test(solidSpatialHash, rectangle, new Transform2D(offset + startPosition), new Vector2(0, verticalMovement));
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return (sweepResult.Hit, startPosition.Y + (int)sweepResult.Motion.Y, sweepResult.ID);
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}
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}
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}
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