43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using System.Numerics;
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using Encompass;
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using PongFE.Components;
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using PongFE.Enums;
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using PongFE.Messages;
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namespace PongFE.Engines
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{
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[Reads(
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typeof(BounceResponseComponent),
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typeof(VelocityComponent)
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)]
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[Receives(typeof(BounceMessage))]
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[Sends(typeof(UpdateVelocityMessage))]
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public class BounceEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (ref readonly var message in ReadMessages<BounceMessage>())
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{
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if (HasComponent<BounceResponseComponent>(message.Entity) && HasComponent<VelocityComponent>(message.Entity))
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{
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ref readonly var velocityComponent = ref GetComponent<VelocityComponent>(message.Entity);
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Vector2 newVelocity;
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if (message.HitOrientation == HitOrientation.Horizontal)
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{
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newVelocity =
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new Vector2(-velocityComponent.Velocity.X, velocityComponent.Velocity.Y);
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}
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else
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{
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newVelocity =
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new Vector2(velocityComponent.Velocity.X, -velocityComponent.Velocity.Y);
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}
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SendMessage(new UpdateVelocityMessage(message.Entity, newVelocity));
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}
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}
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}
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}
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}
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