|
using Encompass;
|
|
using PongFE.Enums;
|
|
|
|
namespace PongFE.Components
|
|
{
|
|
public struct ComputerControlComponent : IComponent
|
|
{
|
|
public PlayerIndex PlayerIndex { get; }
|
|
|
|
public ComputerControlComponent(PlayerIndex playerIndex)
|
|
{
|
|
PlayerIndex = playerIndex;
|
|
}
|
|
}
|
|
}
|