PongFE/PongFE/Renderers/CenterLineRenderer.cs

72 lines
2.1 KiB
C#

using System;
using Encompass;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using PongFE.Components;
using PongFE.Enums;
namespace PongFE.Renderers
{
public class CenterLineRenderer : GeneralRenderer
{
public SpriteBatch SpriteBatch { get; }
public Texture2D WhitePixel { get; }
public CenterLineRenderer(SpriteBatch spriteBatch, Texture2D whitePixel)
{
SpriteBatch = spriteBatch;
WhitePixel = whitePixel;
}
public override void Render()
{
ref readonly var gameStateComponent = ref ReadComponent<GameStateComponent>();
if (gameStateComponent.GameState == GameState.Game)
{
ref readonly var playAreaComponent = ref ReadComponent<PlayAreaComponent>();
DrawDottedLine(playAreaComponent.Width / 2, 0, playAreaComponent.Width / 2, playAreaComponent.Height, 20, 20);
}
}
private void DrawDottedLine(float x1, float y1, float x2, float y2, int dash, int gap)
{
var dx = x2 - x1;
var dy = y2 - y1;
var angle = Math.Atan2(dy, dx);
var st = dash + gap;
var len = Math.Sqrt(dx * dx + dy * dy);
var nm = (len - dash) / st;
SpriteBatch.End();
SpriteBatch.Begin(
SpriteSortMode.Deferred,
null,
null,
null,
null,
null,
Matrix.CreateRotationZ((float)angle) * Matrix.CreateTranslation(x1, y1, 0)
);
for (var i = 0; i < nm; i++)
{
SpriteBatch.Draw(
WhitePixel,
new Rectangle(
(int)(i * st + gap * 0.5),
0,
dash,
1
),
Color.White
);
}
SpriteBatch.End();
SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
}
}
}