PongFE/PongFE/Renderers/ScoreRenderer.cs

63 lines
1.8 KiB
C#

using Encompass;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using PongFE.Components;
using PongFE.Enums;
using SpriteFontPlus;
namespace PongFE.Renderers
{
public class ScoreRenderer : GeneralRenderer
{
public SpriteBatch SpriteBatch { get; }
public DynamicSpriteFont Font { get; }
public ScoreRenderer(SpriteBatch spriteBatch, DynamicSpriteFont font)
{
SpriteBatch = spriteBatch;
Font = font;
}
public override void Render()
{
int? playerOneScore = null;
int? playerTwoScore = null;
foreach (ref readonly var entity in ReadEntities<ScoreComponent>())
{
ref readonly var scoreComponent = ref GetComponent<ScoreComponent>(entity);
ref readonly var playerComponent = ref GetComponent<PlayerComponent>(entity);
if (playerComponent.PlayerIndex == Enums.PlayerIndex.One)
{
playerOneScore = scoreComponent.Score;
}
else if (playerComponent.PlayerIndex == Enums.PlayerIndex.Two)
{
playerTwoScore = scoreComponent.Score;
}
}
if (playerOneScore.HasValue)
{
SpriteBatch.DrawString(
Font,
playerOneScore.Value.ToString(),
new Vector2(400, 20),
Color.White
);
}
if (playerTwoScore.HasValue)
{
SpriteBatch.DrawString(
Font,
playerTwoScore.Value.ToString(),
new Vector2(880 - 64, 20),
Color.White
);
}
}
}
}