38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Encompass;
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using Microsoft.Xna.Framework.Graphics;
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using PongFE.Components;
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using PongFE.Enums;
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using PongFE.Messages;
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namespace PongFE.Spawners
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{
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public class PaddleSpawner : Spawner<PaddleSpawnMessage>
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{
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private Texture2D WhitePixel { get; }
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public PaddleSpawner(Texture2D whitePixel)
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{
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WhitePixel = whitePixel;
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}
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protected override void Spawn(PaddleSpawnMessage message)
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{
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var paddle = CreateEntity();
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if (message.PaddleControl == PaddleControl.Player)
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{
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AddComponent(paddle, new PlayerInputComponent());
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}
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else
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{
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AddComponent(paddle, new ComputerControlComponent());
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}
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AddComponent(paddle, new PlayerComponent(message.PlayerIndex));
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AddComponent(paddle, new PaddleMoveSpeedComponent(400));
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AddComponent(paddle, new PositionComponent(message.Position));
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AddComponent(paddle, new CollisionComponent(new MoonTools.Bonk.Rectangle(0, 0, message.Width, message.Height)));
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AddComponent(paddle, new CanCauseBounceComponent());
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AddComponent(paddle, new Texture2DComponent(WhitePixel, 0, new System.Numerics.Vector2(message.Width, message.Height)));
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}
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}
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}
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