PongFE/PongFE/Engines/CollisionEngine.cs

56 lines
1.6 KiB
C#

using Encompass;
using PongFE.Components;
using PongFE.Enums;
using PongFE.Messages;
namespace PongFE.Engines
{
[Reads(
typeof(CanCauseBounceComponent),
typeof(CanBeBouncedComponent),
typeof(CanDestroyComponent),
typeof(CanBeDestroyedComponent)
)]
[Receives(typeof(CollisionMessage))]
[Sends(
typeof(BounceMessage),
typeof(DestroyMessage)
)]
public class CollisionEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var message in ReadMessages<CollisionMessage>())
{
CheckBounce(message.EntityA, message.EntityB, message.HitOrientation);
CheckBounce(message.EntityB, message.EntityA, message.HitOrientation);
CheckDestroy(message.EntityA, message.EntityB);
CheckDestroy(message.EntityB, message.EntityA);
}
}
private void CheckBounce(Entity a, Entity b, HitOrientation hitOrientation)
{
if (HasComponent<CanCauseBounceComponent>(a))
{
if (HasComponent<CanBeBouncedComponent>(b))
{
SendMessage(new BounceMessage(b, hitOrientation));
}
}
}
private void CheckDestroy(Entity a, Entity b)
{
if (HasComponent<CanDestroyComponent>(a))
{
if (HasComponent<CanBeDestroyedComponent>(b))
{
SendMessage(new DestroyMessage(b, a));
}
}
}
}
}