center line
parent
089f210c88
commit
f347780019
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@ -32,8 +32,8 @@ namespace PongFE
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public PongFEGame()
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public PongFEGame()
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{
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{
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graphics = new GraphicsDeviceManager(this);
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graphics = new GraphicsDeviceManager(this);
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graphics.PreferredBackBufferWidth = 1680;
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graphics.PreferredBackBufferWidth = 1920;
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graphics.PreferredBackBufferHeight = 1050;
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graphics.PreferredBackBufferHeight = 1080;
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graphics.PreferMultiSampling = true;
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graphics.PreferMultiSampling = true;
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Content.RootDirectory = "Content";
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Content.RootDirectory = "Content";
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@ -81,6 +81,7 @@ namespace PongFE
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WorldBuilder.AddEngine(new PaddleSpawner(WhitePixel));
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WorldBuilder.AddEngine(new PaddleSpawner(WhitePixel));
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WorldBuilder.AddOrderedRenderer(new Texture2DRenderer(SpriteBatch));
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WorldBuilder.AddOrderedRenderer(new Texture2DRenderer(SpriteBatch));
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WorldBuilder.AddGeneralRenderer(new CenterLineRenderer(SpriteBatch, WhitePixel), 0);
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WorldBuilder.AddGeneralRenderer(new ScoreRenderer(SpriteBatch, ScoreFont), 0);
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WorldBuilder.AddGeneralRenderer(new ScoreRenderer(SpriteBatch, ScoreFont), 0);
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WorldBuilder.SendMessage(
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WorldBuilder.SendMessage(
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@ -0,0 +1,65 @@
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using System;
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using Encompass;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PongFE.Components;
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namespace PongFE.Renderers
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{
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public class CenterLineRenderer : GeneralRenderer
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{
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public SpriteBatch SpriteBatch { get; }
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public Texture2D WhitePixel { get; }
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public CenterLineRenderer(SpriteBatch spriteBatch, Texture2D whitePixel)
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{
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SpriteBatch = spriteBatch;
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WhitePixel = whitePixel;
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}
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public override void Render()
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{
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ref readonly var playAreaComponent = ref ReadComponent<PlayAreaComponent>();
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DrawDottedLine(playAreaComponent.Width / 2, 0, playAreaComponent.Width / 2, playAreaComponent.Height, 20, 20);
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}
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private void DrawDottedLine(float x1, float y1, float x2, float y2, int dash, int gap)
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{
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var dx = x2 - x1;
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var dy = y2 - y1;
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var angle = Math.Atan2(dy, dx);
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var st = dash + gap;
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var len = Math.Sqrt(dx * dx + dy * dy);
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var nm = (len - dash) / st;
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SpriteBatch.End();
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SpriteBatch.Begin(
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SpriteSortMode.Deferred,
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null,
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null,
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null,
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null,
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null,
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Matrix.CreateRotationZ((float)angle) * Matrix.CreateTranslation(x1, y1, 0)
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);
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for (var i = 0; i < nm; i++)
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{
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SpriteBatch.Draw(
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WhitePixel,
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new Rectangle(
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(int)(i * st + gap * 0.5),
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0,
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dash,
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1
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),
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Color.White
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);
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}
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SpriteBatch.End();
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SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
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}
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}
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}
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