win condition
parent
b2198f448b
commit
5eb92804f4
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@ -0,0 +1,16 @@
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using Encompass;
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namespace PongFE.Components
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{
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public struct BallParametersComponent : IComponent
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{
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public int Speed { get; }
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public double Delay { get; }
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public BallParametersComponent(int speed, double delay)
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{
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Speed = speed;
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Delay = delay;
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}
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}
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}
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@ -1,16 +0,0 @@
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using Encompass;
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namespace PongFE.Components
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{
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public struct SpawnBallAfterDestroyComponent : IComponent
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{
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public float Speed { get; }
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public float Seconds { get; }
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public SpawnBallAfterDestroyComponent(float speed, float seconds)
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{
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Speed = speed;
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Seconds = seconds;
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}
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}
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}
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@ -0,0 +1,17 @@
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using Encompass;
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using SpriteFontPlus;
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namespace PongFE.Components
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{
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public struct UITextComponent : IComponent
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{
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public DynamicSpriteFont Font { get; }
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public string Text { get; }
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public UITextComponent(DynamicSpriteFont font, string text)
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{
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Font = font;
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Text = text;
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}
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}
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}
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@ -5,35 +5,16 @@ using PongFE.Messages;
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namespace PongFE.Engines
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namespace PongFE.Engines
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{
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{
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[Reads(
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[Reads(
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typeof(SpawnBallAfterDestroyComponent),
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typeof(IncreaseScoreAfterDestroyComponent)
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typeof(IncreaseScoreAfterDestroyComponent)
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)]
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)]
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[Receives(typeof(DestroyMessage))]
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[Receives(typeof(DestroyMessage))]
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[Sends(
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[Sends(typeof(ScoreMessage))]
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typeof(BallSpawnMessage),
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typeof(ScoreMessage)
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)]
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public class DestroyEngine : Engine
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public class DestroyEngine : Engine
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{
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{
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public override void Update(double dt)
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public override void Update(double dt)
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{
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{
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foreach (ref readonly var message in ReadMessages<DestroyMessage>())
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foreach (ref readonly var message in ReadMessages<DestroyMessage>())
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{
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{
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if (HasComponent<SpawnBallAfterDestroyComponent>(message.Entity))
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{
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ref readonly var respawnComponent = ref GetComponent<SpawnBallAfterDestroyComponent>(message.Entity);
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SendMessage(
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new BallSpawnMessage(
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new MoonTools.Structs.Position2D(640, 360),
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respawnComponent.Speed,
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16,
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16
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),
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respawnComponent.Seconds
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);
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}
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if (HasComponent<IncreaseScoreAfterDestroyComponent>(message.Entity))
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if (HasComponent<IncreaseScoreAfterDestroyComponent>(message.Entity))
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{
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{
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SendMessage(new ScoreMessage(message.DestroyedBy));
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SendMessage(new ScoreMessage(message.DestroyedBy));
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@ -1,22 +1,39 @@
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using Encompass;
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using Encompass;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using MoonTools.Structs;
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using PongFE.Components;
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using PongFE.Components;
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using PongFE.Enums;
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using PongFE.Enums;
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using PongFE.Messages;
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using PongFE.Messages;
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using SpriteFontPlus;
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namespace PongFE.Engines
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namespace PongFE.Engines
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{
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{
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[Reads(typeof(GameStateComponent), typeof(PlayAreaComponent))]
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[Reads(
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typeof(PositionComponent),
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typeof(GameStateComponent),
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typeof(PlayAreaComponent),
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typeof(UITextComponent)
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)]
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[Receives(typeof(ChangeGameStateMessage))]
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[Receives(typeof(ChangeGameStateMessage))]
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[Sends(
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[Sends(
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typeof(BallSpawnMessage),
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typeof(BallSpawnMessage),
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typeof(PaddleSpawnMessage),
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typeof(PaddleSpawnMessage),
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typeof(BoundarySpawnMessage),
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typeof(BoundarySpawnMessage),
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typeof(GoalBoundarySpawnMessage)
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typeof(GoalBoundarySpawnMessage),
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typeof(UITextSpawnMessage)
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)]
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)]
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[Writes(typeof(GameStateComponent))]
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[Writes(typeof(GameStateComponent))]
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public class GameStateEngine : Engine
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public class GameStateEngine : Engine
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{
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{
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private DynamicSpriteFont TitleFont { get; }
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private DynamicSpriteFont InstructionFont { get; }
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public GameStateEngine(DynamicSpriteFont titleFont, DynamicSpriteFont instructionFont)
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{
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TitleFont = titleFont;
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InstructionFont = instructionFont;
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}
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public override void Update(double dt)
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public override void Update(double dt)
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{
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{
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ref readonly var gameStateEntity = ref ReadEntity<GameStateComponent>();
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ref readonly var gameStateEntity = ref ReadEntity<GameStateComponent>();
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@ -42,8 +59,6 @@ namespace PongFE.Engines
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return;
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return;
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}
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}
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if (gameStateComponent.GameState == GameState.Game)
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{
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if (changeGameStateMessage.GameState == GameState.Title)
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if (changeGameStateMessage.GameState == GameState.Title)
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{
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{
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EndGame();
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EndGame();
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@ -53,7 +68,6 @@ namespace PongFE.Engines
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}
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}
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}
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}
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}
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}
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}
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private void StartGame()
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private void StartGame()
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{
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{
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@ -137,12 +151,36 @@ namespace PongFE.Engines
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private void StartTitle()
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private void StartTitle()
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{
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{
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ref readonly var playAreaComponent = ref ReadComponent<PlayAreaComponent>();
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var titleDimensions = TitleFont.MeasureString("PongFE");
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var titlePosition = new Position2D(
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(playAreaComponent.Width - titleDimensions.X) / 2,
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(playAreaComponent.Height - titleDimensions.Y) / 4
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);
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SendMessage(new UITextSpawnMessage(
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titlePosition,
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TitleFont,
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"PongFE"
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));
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var instructionDimensions = InstructionFont.MeasureString("Press Enter to begin");
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var instructionPosition = new Position2D(
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(playAreaComponent.Width - instructionDimensions.X) / 2,
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playAreaComponent.Height * 2 / 3
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);
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SendMessage(new UITextSpawnMessage(
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instructionPosition,
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InstructionFont,
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"Press Enter to play"
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));
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}
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}
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private void EndTitle()
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private void EndTitle()
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{
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{
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DestroyAllWith<UITextComponent>();
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}
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}
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}
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}
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}
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}
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using Encompass;
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using PongFE.Components;
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using PongFE.Enums;
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using PongFE.Messages;
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using SpriteFontPlus;
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namespace PongFE.Engines
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{
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[Reads(typeof(PlayAreaComponent))]
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[Receives(typeof(GameWinMessage))]
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[Sends(typeof(UITextSpawnMessage), typeof(ChangeGameStateMessage))]
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public class GameWinEngine : Engine
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{
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public DynamicSpriteFont Font { get; }
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private readonly string _playerOneWinText = "Player 1 Wins!";
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private readonly string _playerTwoWinText = "Player 2 Wins!";
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public GameWinEngine(DynamicSpriteFont font)
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{
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Font = font;
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}
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public override void Update(double dt)
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{
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if (SomeMessage<GameWinMessage>())
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{
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ref readonly var gameWinMessage = ref ReadMessage<GameWinMessage>();
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ref readonly var playAreaComponent = ref ReadComponent<PlayAreaComponent>();
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string winText;
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if (gameWinMessage.PlayerIndex == PlayerIndex.One)
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{
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winText = _playerOneWinText;
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}
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else
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{
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winText = _playerTwoWinText;
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}
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var textDimensions = Font.MeasureString(winText);
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SendMessage(new UITextSpawnMessage(
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new MoonTools.Structs.Position2D(
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(playAreaComponent.Width - textDimensions.X) / 2,
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playAreaComponent.Height / 4
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),
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Font,
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winText
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));
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SendMessage(new ChangeGameStateMessage(GameState.Title), 2);
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}
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}
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}
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}
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namespace PongFE.Engines
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namespace PongFE.Engines
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{
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{
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[Reads(typeof(ScoreComponent))]
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[Reads(
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typeof(ScoreComponent),
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typeof(PlayerComponent),
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typeof(BallParametersComponent)
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)]
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[Receives(typeof(ScoreMessage))]
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[Receives(typeof(ScoreMessage))]
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[Sends(typeof(GameWinMessage), typeof(BallSpawnMessage))]
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[Writes(typeof(ScoreComponent))]
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[Writes(typeof(ScoreComponent))]
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public class ScoreEngine : Engine
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public class ScoreEngine : Engine
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{
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{
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{
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{
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ref readonly var scoreComponent = ref GetComponent<ScoreComponent>(scoreMessage.Entity);
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ref readonly var scoreComponent = ref GetComponent<ScoreComponent>(scoreMessage.Entity);
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SetComponent(scoreMessage.Entity, new ScoreComponent(scoreComponent.Score + 1));
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SetComponent(scoreMessage.Entity, new ScoreComponent(scoreComponent.Score + 1));
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if (scoreComponent.Score + 1 >= 2)
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{
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ref readonly var playerComponent = ref GetComponent<PlayerComponent>(scoreMessage.Entity);
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SendMessage(new GameWinMessage(playerComponent.PlayerIndex));
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}
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else
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{
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ref readonly var ballParametersComponent = ref ReadComponent<BallParametersComponent>();
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SendMessage(
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new BallSpawnMessage(
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new MoonTools.Structs.Position2D(640, (int)MathHelper.RandomFloat(20, 700)),
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ballParametersComponent.Speed,
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16,
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16
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),
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ballParametersComponent.Delay
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);
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}
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}
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}
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}
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}
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}
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}
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AddComponent(ball, new BounceResponseComponent());
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AddComponent(ball, new BounceResponseComponent());
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AddComponent(ball, new CanBeTrackedComponent());
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AddComponent(ball, new CanBeTrackedComponent());
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AddComponent(ball, new CanBeDestroyedComponent());
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AddComponent(ball, new CanBeDestroyedComponent());
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AddComponent(ball, new SpawnBallAfterDestroyComponent(message.Speed, 0.5f));
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AddComponent(ball, new IncreaseScoreAfterDestroyComponent());
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AddComponent(ball, new IncreaseScoreAfterDestroyComponent());
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}
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}
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}
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}
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@ -0,0 +1,17 @@
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using Encompass;
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using PongFE.Components;
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using PongFE.Messages;
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namespace PongFE.Spawners
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{
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public class UITextSpawner : Spawner<UITextSpawnMessage>
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{
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protected override void Spawn(UITextSpawnMessage message)
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{
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var entity = CreateEntity();
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AddComponent(entity, new PositionComponent(message.Position));
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AddComponent(entity, new UITextComponent(message.Font, message.Text));
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}
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}
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}
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@ -26,6 +26,7 @@ namespace PongFE.Enums
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public enum GameState
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public enum GameState
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{
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{
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Init,
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Title,
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Title,
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Game
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Game
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}
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}
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@ -0,0 +1,15 @@
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using Encompass;
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using PongFE.Enums;
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namespace PongFE.Messages
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{
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public struct GameWinMessage : IMessage
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{
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public PlayerIndex PlayerIndex { get; }
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public GameWinMessage(PlayerIndex playerIndex)
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{
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PlayerIndex = playerIndex;
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}
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}
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}
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@ -0,0 +1,20 @@
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using Encompass;
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using MoonTools.Structs;
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using SpriteFontPlus;
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namespace PongFE.Messages
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{
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public struct UITextSpawnMessage : IMessage
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{
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public Position2D Position { get; }
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public string Text { get; }
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public DynamicSpriteFont Font { get; }
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public UITextSpawnMessage(Position2D position, DynamicSpriteFont font, string text)
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{
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Position = position;
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Font = font;
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Text = text;
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}
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}
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}
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@ -69,7 +69,7 @@ namespace PongFE
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48
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48
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);
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);
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WorldBuilder.AddEngine(new GameStateEngine());
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WorldBuilder.AddEngine(new GameStateEngine(ScoreFont, InstructionFont));
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WorldBuilder.AddEngine(new InputEngine());
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WorldBuilder.AddEngine(new InputEngine());
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WorldBuilder.AddEngine(new PaddleMovementEngine());
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WorldBuilder.AddEngine(new PaddleMovementEngine());
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WorldBuilder.AddEngine(new VelocityEngine());
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WorldBuilder.AddEngine(new VelocityEngine());
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@ -82,23 +82,29 @@ namespace PongFE
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WorldBuilder.AddEngine(new UpdatePositionEngine());
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WorldBuilder.AddEngine(new UpdatePositionEngine());
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WorldBuilder.AddEngine(new UpdateVelocityEngine());
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WorldBuilder.AddEngine(new UpdateVelocityEngine());
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WorldBuilder.AddEngine(new ComputerControlEngine());
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WorldBuilder.AddEngine(new ComputerControlEngine());
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WorldBuilder.AddEngine(new GameWinEngine(ScoreFont));
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WorldBuilder.AddEngine(new BallSpawner(WhitePixel));
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WorldBuilder.AddEngine(new BallSpawner(WhitePixel));
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WorldBuilder.AddEngine(new BoundarySpawner());
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WorldBuilder.AddEngine(new BoundarySpawner());
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WorldBuilder.AddEngine(new GoalBoundarySpawner());
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WorldBuilder.AddEngine(new GoalBoundarySpawner());
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WorldBuilder.AddEngine(new PaddleSpawner(WhitePixel));
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WorldBuilder.AddEngine(new PaddleSpawner(WhitePixel));
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WorldBuilder.AddEngine(new UITextSpawner());
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WorldBuilder.AddOrderedRenderer(new Texture2DRenderer(SpriteBatch));
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WorldBuilder.AddOrderedRenderer(new Texture2DRenderer(SpriteBatch));
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WorldBuilder.AddGeneralRenderer(new CenterLineRenderer(SpriteBatch, WhitePixel), 0);
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WorldBuilder.AddGeneralRenderer(new CenterLineRenderer(SpriteBatch, WhitePixel), 0);
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WorldBuilder.AddGeneralRenderer(new ScoreRenderer(SpriteBatch, ScoreFont), 0);
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WorldBuilder.AddGeneralRenderer(new ScoreRenderer(SpriteBatch, ScoreFont), 0);
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WorldBuilder.AddGeneralRenderer(new TitleRenderer(SpriteBatch, ScoreFont, InstructionFont), 0);
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WorldBuilder.AddGeneralRenderer(new UITextRenderer(SpriteBatch), 0);
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var playAreaEntity = WorldBuilder.CreateEntity();
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var playAreaEntity = WorldBuilder.CreateEntity();
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WorldBuilder.SetComponent(playAreaEntity, new PlayAreaComponent(PLAY_AREA_WIDTH, PLAY_AREA_HEIGHT));
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WorldBuilder.SetComponent(playAreaEntity, new PlayAreaComponent(PLAY_AREA_WIDTH, PLAY_AREA_HEIGHT));
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var gameStateEntity = WorldBuilder.CreateEntity();
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var gameStateEntity = WorldBuilder.CreateEntity();
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WorldBuilder.SetComponent(gameStateEntity, new GameStateComponent(GameState.Title));
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WorldBuilder.SetComponent(gameStateEntity, new GameStateComponent(GameState.Init));
|
||||||
|
|
||||||
|
var ballParametersEntity = WorldBuilder.CreateEntity();
|
||||||
|
WorldBuilder.SetComponent(ballParametersEntity, new BallParametersComponent(500, 0.5));
|
||||||
|
|
||||||
|
WorldBuilder.SendMessage(new ChangeGameStateMessage(GameState.Title));
|
||||||
World = WorldBuilder.Build();
|
World = WorldBuilder.Build();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,47 +0,0 @@
|
||||||
using Encompass;
|
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
using PongFE.Components;
|
|
||||||
using PongFE.Enums;
|
|
||||||
using SpriteFontPlus;
|
|
||||||
|
|
||||||
namespace PongFE.Renderers
|
|
||||||
{
|
|
||||||
public class TitleRenderer : GeneralRenderer
|
|
||||||
{
|
|
||||||
private SpriteBatch SpriteBatch { get; }
|
|
||||||
private DynamicSpriteFont TitleFont { get; }
|
|
||||||
private DynamicSpriteFont InstructionFont { get; }
|
|
||||||
|
|
||||||
public TitleRenderer(SpriteBatch spriteBatch, DynamicSpriteFont titleFont, DynamicSpriteFont instructionFont)
|
|
||||||
{
|
|
||||||
SpriteBatch = spriteBatch;
|
|
||||||
TitleFont = titleFont;
|
|
||||||
InstructionFont = instructionFont;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Render()
|
|
||||||
{
|
|
||||||
ref readonly var gameStateComponent = ref ReadComponent<GameStateComponent>();
|
|
||||||
ref readonly var playAreaComponent = ref ReadComponent<PlayAreaComponent>();
|
|
||||||
|
|
||||||
if (gameStateComponent.GameState == GameState.Title)
|
|
||||||
{
|
|
||||||
var titleDimensions = TitleFont.MeasureString("PongFE");
|
|
||||||
var titlePosition = new Vector2(
|
|
||||||
(playAreaComponent.Width - titleDimensions.X) / 2,
|
|
||||||
(playAreaComponent.Height - titleDimensions.Y) / 4
|
|
||||||
);
|
|
||||||
|
|
||||||
var instructionDimensions = InstructionFont.MeasureString("Press Enter to begin");
|
|
||||||
var instructionPosition = new Vector2(
|
|
||||||
(playAreaComponent.Width - instructionDimensions.X) / 2,
|
|
||||||
playAreaComponent.Height * 2 / 3
|
|
||||||
);
|
|
||||||
|
|
||||||
SpriteBatch.DrawString(TitleFont, "PongFE", titlePosition, Color.White);
|
|
||||||
SpriteBatch.DrawString(InstructionFont, "Press Enter to begin", instructionPosition, Color.White);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -0,0 +1,35 @@
|
||||||
|
using Encompass;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using PongFE.Components;
|
||||||
|
using PongFE.Extensions;
|
||||||
|
using SpriteFontPlus;
|
||||||
|
|
||||||
|
namespace PongFE.Renderers
|
||||||
|
{
|
||||||
|
public class UITextRenderer : GeneralRenderer
|
||||||
|
{
|
||||||
|
private SpriteBatch SpriteBatch { get; }
|
||||||
|
|
||||||
|
public UITextRenderer(SpriteBatch spriteBatch)
|
||||||
|
{
|
||||||
|
SpriteBatch = spriteBatch;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Render()
|
||||||
|
{
|
||||||
|
foreach (ref readonly var entity in ReadEntities<UITextComponent>())
|
||||||
|
{
|
||||||
|
ref readonly var uiTextComponent = ref GetComponent<UITextComponent>(entity);
|
||||||
|
ref readonly var positionComponent = ref GetComponent<PositionComponent>(entity);
|
||||||
|
|
||||||
|
SpriteBatch.DrawString(
|
||||||
|
uiTextComponent.Font,
|
||||||
|
uiTextComponent.Text,
|
||||||
|
positionComponent.Position.ToXNAVector(),
|
||||||
|
Color.White
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1 +1 @@
|
||||||
Subproject commit 59014c7a9e7c3c90b902c8025d907a33a0ffb75c
|
Subproject commit b4a5a4c66adb1fe268954acdfb6839bd21189b1d
|
Loading…
Reference in New Issue