writing out layers

main
cosmonaut 2021-12-01 20:39:10 -08:00
parent b65ea2ca66
commit f789d5cd7e
3 changed files with 26 additions and 16 deletions

View File

@ -21,10 +21,16 @@ namespace Palettizer
public GMSpriteCompositeImage CompositeImage { get; set; }
}
public struct GMSpriteLayer
{
public string Name { get; set; } // this is actually a GUID lol
}
public struct GMSprite
{
public GMTextureGroupID TextureGroupID { get; set; }
public GMSpriteFrame[] Frames { get; set; }
public GMSpriteLayer[] Layers { get; set; }
public string ResourceType { get; set; }
public string Name { get; set; }
}

View File

@ -27,9 +27,9 @@ namespace Palettizer
if (GrayscaleToColorMap.ContainsKey((byte)average))
{
var increment = 1;
for (var i = 0; i < 256 - GrayscaleCount; i += 1)
for (var i = 0; i < 256; i += 1)
{
average += increment;
average = (average + increment) % 256;
if (!GrayscaleToColorMap.ContainsKey((byte)average))
{
@ -38,7 +38,6 @@ namespace Palettizer
increment = ((increment > 0) ? (increment + 1) : (increment - 1)) * -1; // up by 1, down by 2, up by 3, etc
}
}
GrayscaleToColorMap.Add((byte)average, color);

View File

@ -46,10 +46,6 @@ namespace Palettizer
console.Out.Write("Parsing: " + gmProject.Name + "\n");
if (Directory.Exists("output"))
{
Directory.Delete("output", true);
}
var outputDir = Directory.CreateDirectory("output");
var palette = new Palette();
@ -75,8 +71,9 @@ namespace Palettizer
{
console.Out.Write(sprite.Name + "\n");
foreach (var spriteFrame in sprite.Frames)
for (var i = 0; i < sprite.Frames.Length; i += 1)
{
var spriteFrame = sprite.Frames[i];
ImageResult image;
byte[] grayscaleImage;
@ -98,6 +95,13 @@ namespace Palettizer
{
writer.WritePng(grayscaleImage, image.Width, image.Height, StbImageWriteSharp.ColorComponents.RedGreenBlueAlpha, stream);
}
// Now write out the layer
// There's just 1 always because nobody uses GM's shit ass sprite editor
var layerSpriteWriteDir = Path.Combine(spriteWriteDir, "layers", sprite.Frames[i].CompositeImage.FrameID.Name);
Directory.CreateDirectory(layerSpriteWriteDir);
var layerSpriteWritePath = Path.Combine(layerSpriteWriteDir, sprite.Layers[0].Name + ".png");
File.Copy(spriteWritePath, layerSpriteWritePath);
}
}
}
@ -136,6 +140,7 @@ namespace Palettizer
}
}
// build the alternate rows
for (var j = 1; j < paletteImage.Width; j += 1)
{
var colorPalette = new Color[256];