some encoding tweaks
parent
3a5705eb17
commit
b65ea2ca66
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@ -11,7 +11,7 @@ namespace Palettizer
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public List<byte[]> AlternateColorRows { get; }
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public int Width { get => 256; }
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public int Height { get => AlternateColorRows.Count + 2; }
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public int Height { get => AlternateColorRows.Count + 1; }
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public Palette()
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{
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@ -36,7 +36,7 @@ namespace Palettizer
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break;
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}
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increment = ((increment > 0) ? (increment + 1) : (increment - 1)) * -1;
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increment = ((increment > 0) ? (increment + 1) : (increment - 1)) * -1; // up by 1, down by 2, up by 3, etc
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}
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}
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@ -61,39 +61,51 @@ namespace Palettizer
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AlternateColorRows.Add(byteArray);
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}
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public void ClearAlternateColorRows()
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{
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AlternateColorRows.Clear();
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}
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public byte[] CreateIndexedPaletteBitmap()
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{
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var paletteBitmap = new byte[256 * (AlternateColorRows.Count + 2) * 4];
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for (var i = 0; i < 256; i += 1)
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{
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paletteBitmap[i * 4] = (byte)i;
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paletteBitmap[i * 4 + 1] = (byte)i;
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paletteBitmap[i * 4 + 2] = (byte)i;
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paletteBitmap[i * 4 + 3] = 255;
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}
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var paletteBitmap = new byte[256 * (AlternateColorRows.Count + 1) * 4];
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for (var i = 0; i < 256; i += 1)
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{
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var color = new Color();
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color.A = 255;
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if (GrayscaleToColorMap.ContainsKey((byte)i))
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{
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color = GrayscaleToColorMap[(byte)i];
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}
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paletteBitmap[(256 + i) * 4] = color.R;
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paletteBitmap[(256 + i) * 4 + 1] = color.G;
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paletteBitmap[(256 + i) * 4 + 2] = color.B;
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paletteBitmap[(256 + i) * 4 + 3] = color.A;
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paletteBitmap[i * 4] = color.R;
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paletteBitmap[i * 4 + 1] = color.G;
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paletteBitmap[i * 4 + 2] = color.B;
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paletteBitmap[i * 4 + 3] = color.A;
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}
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for (var i = 0; i < 256; i += 1)
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{
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for (var j = 0; j < AlternateColorRows.Count; j += 1)
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{
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paletteBitmap[(i + (256 * (j + 2))) * 4] = AlternateColorRows[j][i * 4];
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paletteBitmap[(i + (256 * (j + 2))) * 4 + 1] = AlternateColorRows[j][i * 4 + 1];
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paletteBitmap[(i + (256 * (j + 2))) * 4 + 2] = AlternateColorRows[j][i * 4 + 2];
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paletteBitmap[(i + (256 * (j + 2))) * 4 + 3] = AlternateColorRows[j][i * 4 + 3];
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var alpha = AlternateColorRows[j][i * 4 + 3];
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if (alpha == 0)
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{
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// grab from top row
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paletteBitmap[(i + (256 * (j + 1))) * 4] = paletteBitmap[i * 4];
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paletteBitmap[(i + (256 * (j + 1))) * 4 + 1] = paletteBitmap[i * 4 + 1];
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paletteBitmap[(i + (256 * (j + 1))) * 4 + 2] = paletteBitmap[i * 4 + 2];
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paletteBitmap[(i + (256 * (j + 1))) * 4 + 3] = paletteBitmap[i * 4 + 3];
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}
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else
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{
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paletteBitmap[(i + (256 * (j + 1))) * 4] = AlternateColorRows[j][i * 4];
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paletteBitmap[(i + (256 * (j + 1))) * 4 + 1] = AlternateColorRows[j][i * 4 + 1];
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paletteBitmap[(i + (256 * (j + 1))) * 4 + 2] = AlternateColorRows[j][i * 4 + 2];
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paletteBitmap[(i + (256 * (j + 1))) * 4 + 3] = alpha;
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}
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}
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}
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@ -22,9 +22,9 @@ namespace Palettizer
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"textureGroup",
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"The name of the texture group to palettize."
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),
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new Argument<string>(
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"paletteSpriteName",
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"The palette sprite to use in indexing."
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new Argument<string[]>(
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"paletteSpriteNames",
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"A series of palette sprites to use in indexing."
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)
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};
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@ -32,11 +32,11 @@ namespace Palettizer
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project
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};
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project.Handler = CommandHandler.Create<FileInfo, string, string, IConsole>(HandleProject);
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project.Handler = CommandHandler.Create<FileInfo, string, string[], IConsole>(HandleProject);
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return root.Invoke(args);
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}
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static void HandleProject(FileInfo project, string textureGroup, string paletteSpriteName, IConsole console)
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static void HandleProject(FileInfo project, string textureGroup, string[] paletteSpriteNames, IConsole console)
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{
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var jsonReaderOptions = new JsonDocumentOptions();
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jsonReaderOptions.AllowTrailingCommas = true;
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@ -103,6 +103,8 @@ namespace Palettizer
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}
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}
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foreach (var paletteSpriteName in paletteSpriteNames)
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{
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var paletteSpriteJSONDir = Path.Combine(projectDir.FullName, "sprites", paletteSpriteName);
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var paletteSpriteJSONPath = Path.Combine(paletteSpriteJSONDir, paletteSpriteName + ".yy");
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@ -157,11 +159,14 @@ namespace Palettizer
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}
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// Write final palette sprite to PNG
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var paletteOutputPath = Path.Combine(outputDir.FullName, textureGroup + "_Palette.png");
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var paletteOutputPath = Path.Combine(outputDir.FullName, textureGroup + "_" + paletteSpriteName + "_Palette.png");
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using (var stream = File.OpenWrite(paletteOutputPath))
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{
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writer.WritePng(palette.CreateIndexedPaletteBitmap(), palette.Width, palette.Height, StbImageWriteSharp.ColorComponents.RedGreenBlueAlpha, stream);
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}
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palette.ClearAlternateColorRows();
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}
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}
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static byte[] AddSpriteToPalette(Palette palette, ImageResult image, IConsole console)
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