64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
using MoonWorks.Graphics;
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using MoonWorks.Window;
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using MoonWorks;
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using ProjectName.Graphics;
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namespace ProjectName
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{
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class ProjectNameGame : Game
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{
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private GraphicsObjects GraphicsObjects { get; }
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private int RenderWidth { get; }
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private int RenderHeight { get; }
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public ProjectNameGame(
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WindowCreateInfo windowCreateInfo,
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PresentMode presentMode,
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bool debugMode
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) : base(windowCreateInfo, presentMode, 60, debugMode)
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{
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// Insert your game initialization logic here.
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GraphicsObjects = new GraphicsObjects(
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GraphicsDevice,
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windowCreateInfo.WindowWidth,
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windowCreateInfo.WindowHeight
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);
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RenderWidth = (int)windowCreateInfo.WindowWidth;
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RenderHeight = (int)windowCreateInfo.WindowHeight;
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}
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protected override void Update(double dt)
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{
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// Insert your game update logic here.
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}
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protected override void Draw(double dt, double alpha)
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{
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// Replace this with your own drawing code.
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var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
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commandBuffer.BeginRenderPass(
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GraphicsObjects.RenderPasses.ExampleRenderPass,
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GraphicsObjects.Framebuffers.ExampleFramebuffer,
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new Rect
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{
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X = 0,
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Y = 0,
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W = RenderWidth,
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H = RenderHeight
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},
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Color.CornflowerBlue.ToVector4()
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);
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commandBuffer.QueuePresent(
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GraphicsObjects.RenderTargets.ExampleRenderTarget.TextureSlice,
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Filter.Nearest
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);
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GraphicsDevice.Submit(commandBuffer);
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}
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}
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}
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