47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using MoonWorks;
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using MoonWorks.Window;
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namespace ProjectName
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{
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class Program
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{
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[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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static extern bool SetDllDirectory(string lpPathName);
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static void Main(string[] args)
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{
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#if NETCOREAPP
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DllMap.Initialise(false);
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#endif
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if (Environment.OSVersion.Platform == PlatformID.Win32NT)
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{
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SetDllDirectory(Path.Combine(
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AppDomain.CurrentDomain.BaseDirectory,
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Environment.Is64BitProcess ? "x64" : "x86"
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));
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}
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WindowCreateInfo windowCreateInfo = new WindowCreateInfo
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{
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WindowWidth = 1280,
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WindowHeight = 720,
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WindowTitle = "ProjectName",
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ScreenMode = ScreenMode.Windowed
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};
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ProjectNameGame game = new ProjectNameGame(
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windowCreateInfo,
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MoonWorks.Graphics.PresentMode.FIFORelaxed,
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true
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);
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game.Run();
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}
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}
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} |